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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30638 times)

Flintus10

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #195 on: October 26, 2009, 03:45:46 am »

JUST DELEATED THE WHOLE DAMN TURN WITH ONLY ABOUT 7 WORDS TO GO!!!!!!!!

Am updating now...

Phew got it done quickly enough (although it was like totally waaaayyyy better before  ::))
Turn 17:She's down!
Dawn is breaking.

BLAM!
(2) Firing again does not seem to help very well.

Head back to the safe house to sleep. Try not to light self on fire.
(6) You sprint back to the safe-house and smash through the wall (5) And your all like “Whatever.” Despite the gaping jaw of Johnny. You lay down and get some sleep having completed your orders you should probably go see Vince in the morning. (next turn)

I'll... uhh... practice melee fighting again.
(5) You head back and on the way pick up something to practice with (3) A rusty metal pipe. You swing it around a bit and you are starting to get the hang of this.

Sleep in car and wait until the next and go to the Open funpark
(1) You lay down in the car and close your eyes soon you feel a rushing sensation and bolt awake, the car is flying down a hill and (2) before you can get control it slams into the wall crushing the front in completely. (3) Good thing you jumped out but you still managed to smack your head. That’s the last you will ever see of that car.

be a gentleman and look for a hotel nearby. very nearby.
(3) You are lucky enough to get out of the car in time but are to busy watching it smash into a brick wall to find a hotel.

Walk away from the scene and head back to the safehouse where I practice recruiting.
(3) You leave despite the screaming of the mob and get inside the safe-house pondering a way to practice recruiting your mind starts to wander while you ponder. (*blocks face)

Quote from: Bogre
Do something useful

(2) You sing poorly.

NPC ACTIONS:
Quote from: Bar guy 1
BLAM!

(4-1) The first bar guy shoots but you get a read on him and are able to react first (6) you run up a wall and do a back-flip (3) landing with a wobble but still enough to be impressive.

Quote from: Bar Guy 2
POW!
 
(5-1) The second bar guy steady’s his aim and hits you in the leg (5) The bullet passes right through leaving some light bleeding and of course our good friend pain.

Quote from: Bar Guy 3
WHAM!

(3) The third bar guy swings wildly (4) And you are able to dodge. 

Bleed Rolls: (1) You last dodge really didn’t help you wound blood shoots out of your leg and it is starting to bleed heavily. Perhaps you have bitten off more than you can chew.

Background: (3) Whether it was wanted or not the burning drug haven collapses and surely nothing survived that.

Player Status:
Quote from: Digital Hellhound
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Jetsquirrel
Spoiler: Name (click to show/hide)
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Spoiler: Appearance (click to show/hide)
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Quote from: Rashilul
Spoiler: Name (click to show/hide)
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Quote from: Dwarmin
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
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Quote from: Twiggie
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
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Spoiler: Equipment (click to show/hide)
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Spoiler: Location (click to show/hide)


Quote from: Bogre
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
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Quote from: Zako
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
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NPC Status:
Quote
Name: Bar Guy 1
Spoiler: Gender (click to show/hide)
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Spoiler: Appearance (click to show/hide)
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Quote
Name: Bar Guy 2
Spoiler: Gender (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
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Quote
Name: Bar Guy 3
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote
Locations
Spoiler: The Safe house (click to show/hide)
Spoiler: Downtown (click to show/hide)
Spoiler: Alleyways (click to show/hide)

Well that should be everything, point out any mistakes please.
« Last Edit: October 26, 2009, 04:32:53 am by Flintus10 »
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Jetsquirrel

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Re: Gangster RTD Turn 16:The mob strikes again!
« Reply #196 on: October 26, 2009, 03:49:57 am »

RAAAAAAAAAAAAAAAEEEEEEEEEEEEEEGGGGGGGGGGGGGG

Twiggie

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Re: Gangster RTD Turn 17:Stranded?
« Reply #197 on: October 26, 2009, 06:39:07 am »

and the moral of the story is, always take advantage of sleeping women when you have a +1 at driving.

tell jetsquirrel that she should get another car off richard.
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Zako

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Re: Gangster RTD Turn 17:Stranded?
« Reply #198 on: October 26, 2009, 08:11:49 am »

*throws a can at gm* Thats for the bad rhyme. *hugs gm* And thats for updating regularly, good job.

Report to vince of our current status and tell him of our need for more men. Dont forget to ask if he knows anywhere or anyone that can get us some cronies. Then rest.
« Last Edit: October 26, 2009, 08:14:32 am by Zako »
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Digital Hellhound

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Re: Gangster RTD Turn 17:Stranded?
« Reply #199 on: October 26, 2009, 09:17:37 am »

Return to safehouse, get some rest.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

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Re: Gangster RTD Turn 17:Stranded?
« Reply #200 on: October 26, 2009, 01:32:49 pm »

Go to the hospital and check my head and go to richard and tell that a accident happended and the car is destroyed

Bogre

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Re: Gangster RTD Turn 17:Stranded?
« Reply #201 on: October 26, 2009, 03:10:39 pm »

Help Jetsa to hospital
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Dwarmin

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Re: Gangster RTD Turn 17:Stranded?
« Reply #202 on: October 27, 2009, 04:00:07 pm »

Sleep...sleep. Just lie in bed and sleep. Then wake up. And go see the boss.

No nighttime Demonic possessions. No brain aneurysms. No sleep walking into traffic. No lighting myself on fire with spontaneous telekinesis. Oh and no "Lol you overslept and died lol lol"
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Rashilul

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Re: Gangster RTD Turn 17:Stranded?
« Reply #203 on: October 27, 2009, 04:48:55 pm »

Retreat while firing randomly backwards.
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Jetsquirrel

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Re: Gangster RTD Turn 17:Stranded?
« Reply #204 on: October 27, 2009, 05:15:18 pm »

dwarmin
{1} you sleep and you have terribe horrifying dream about elfs that eat you and make on of them. you get a heart attack because of the shock. You are dead

Flintus10

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Re: Gangster RTD Turn 17:Stranded?
« Reply #205 on: October 28, 2009, 05:31:11 am »

Turn 18: The Clock is ticking


Background: It is now morning (2) and police fill Sharp Street as they investigate the multiple cases of suspected arson.

tell jetsquirrel that she should get another car off richard.
(5) You convince Alisia that rather than go to hospital she should go straight to Richard’s you go with her (4) and you are able to get a cab (-$10 each) but it is still a long drive but you are able to get to Richard’s and are now waiting outside.

Go to the hospital and check my head and go to richard and tell that a accident happended and the car is destroyed
(4-1) You are dragged into a cab by Toyozo who seems obsessed with getting a new car and makes a few comments about women drivers. You frown but refrain yourself from lashing out. Soon you are both outside of Richard’s and ready to knock on the door. Argnor’s voice fills your head and you realize that he has returned and while you resist his urge to kill Toyozo you are not sure if you will be able to hold out for very long.

Report to vince of our current status and tell him of our need for more men. Dont forget to ask if he knows anywhere or anyone that can get us some cronies. Then rest.
(4) You walk into the hideout immediately realizing that it is not the hell-hole it used to be. New furniture a bar and tables as well as a place for a band or musician to play are other highlights. You inform Vince of recent actions and he nods slowly.
“Hmm well we have a pretty good source of income for one night and I am impressed with your removal of the drug cartel...
(New Stat Gang Favour! I will not show this but be assured it is here and you can ask for yours any time you like it only affects how other NPC’S in your gang will react to you regarding help ect and also when things progress further will affect your salary and rank. Zako +1 favour)
 …Of course the deaths of about 26 and the burning of one of the streets brothels, unkempt a place as it may have been will attract way too much attention so watch out for that. We don’t need police breathing down our necks before we even get this place up and running understand?” (-1 favour…you kept it for about 10 seconds)
You just nod and then ask if he can recommend anywhere to look for new recruits
“We do not really need any cronies yet we do not even have a cover yet, but what I would like you to do is find somewhere somebody to tend this bar and if possible a band to play regularly. Do not offer too much the bar tender about $200 at most and the rest he can earn through tips while the band should be offered pay of about $100 per member per gig.” 
You nod and ask where they can be found
“Sheeze I dunno another bar perhaps? Just please for god sake don’t take anyone from another gang we are not ready for that yet.”
With that you nod and head outside ready for your next assignment.

Help Jetsa to hospital
(6) Your magical sixth sense which somehow makes you aware of Alisia’s danger (Last time I let something like this go :P) causes you too jump to your feet and sprint as fast as you can and as hard as you can downtown, Of course this is one hell of a run and when you get there you only see a smashed car and you collapse in a panting heap, still this should make any other run seem a lot easier.

Return to safehouse, get some rest.
(1)   The bad luck that had seemed to be gone suddenly returns as you go to lie down in your blood soaked bed you trip and (6) manage to avoid any damage whatsoever with an acrobatic tuck and roll. 

Retreat while firing randomly backwards.
(4-1) You step back while firing but your bullets do not hit anything, in your current state you don’t get very far but you manage to get behind cover (-1 to enemy accuracy +1 to dodge)

Sleep...sleep. Just lie in bed and sleep. Then wake up. And go see the boss.
(2)   lol you fall out of be…You jump as you wake in a cold sweat. You had just had an awful nightmare about a man who controlled you life with the roll of a dice. You quickly disregard the nightmare and somehow fail to navigate to the Hideout despite the fact that it is about 5 meters away.

NPC Actions:

Quote from: Bar Guy 1
SHOOT!

(6-1-1) Perhaps through sheer determination the first bar guy fires with some good accuracy and Steve ducks as he feels the bullet (3) Pass straight in and out of his left arm the pain now searing through it, this is not good at all.

Quote from: Bar Guy 2
FIRE!

(2-1) The second bar guy fires but Steve’s cover does enough to protect him. The guy frowns at his gun and Steve hears it clicking, it seems to be broken.

Quote from: Bar Guy 3
GO UPSIDE HIS HEAD

(6) The third bar guy decides to stuff waiting for you to come out of your cover and simply picks up Bar guy 2 and throws him at you! (5)(3) Steve comes off pretty well however as he hears a thud. The second bar guy falls to the ground he is definitely winded and in some pain by the looks of it.

Bleed rolls: (2-1) Steve slumps as his bleeding only worsens his vision starts to cloud…this may be it.

Background: (3) A rather chubby cop walks out into the alleyway after hearing gunshots. The three bar guys do not look intimidated but he sees Steve (4) and does not see his weapon. Drawing his gun the officer prepares to save this mans life (providing he does not bleed out first).

Player Status:
Quote from: Digital Hellhound
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Jetsquirrel
Spoiler: Name (click to show/hide)
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Quote from: Rashilul
Spoiler: Name (click to show/hide)
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Quote from: Dwarmin
Spoiler: Name (click to show/hide)
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Quote from: Twiggie
Spoiler: Name (click to show/hide)
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Quote from: Bogre
Spoiler: Name (click to show/hide)
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Quote from: Zako
Spoiler: Name (click to show/hide)
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NPC STATUS:
Quote
Name: Bar Guy 1
Spoiler: Gender (click to show/hide)
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Quote
Name: Bar Guy 2
Spoiler: Gender (click to show/hide)
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Quote
Name: Bar Guy 3
Spoiler: Gender (click to show/hide)
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Quote
Name: Chubby Cop
Spoiler: Gender (click to show/hide)
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Quote
Locations
Spoiler: The Hideout (Outside) (click to show/hide)
Spoiler: Alleyways (click to show/hide)
Spoiler: The Safe house (click to show/hide)
Spoiler: Downtown (click to show/hide)

I believe that is everything.
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Jetsquirrel

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Talk to Argnor's soul why he wants to kill? and if i could fix that urge

Zako

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Right, a cover for our gang. Forgot about that.

I casually leave and jog around town, noting interesting buildings while exercising as I pass them.
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Rashilul

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Get to a hospital/find someone to take me there and leave those pesky bar guys to the cop.
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Digital Hellhound

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Gah, I'll help Zako. Again.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
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