Turn 18: The Clock is ticking
Background: It is now morning (2) and police fill Sharp Street as they investigate the multiple cases of suspected arson.
tell jetsquirrel that she should get another car off richard.
(5) You convince Alisia that rather than go to hospital she should go straight to Richard’s you go with her (4) and you are able to get a cab (-$10 each) but it is still a long drive but you are able to get to Richard’s and are now waiting outside.
Go to the hospital and check my head and go to richard and tell that a accident happended and the car is destroyed
(4-1) You are dragged into a cab by Toyozo who seems obsessed with getting a new car and makes a few comments about women drivers. You frown but refrain yourself from lashing out. Soon you are both outside of Richard’s and ready to knock on the door. Argnor’s voice fills your head and you realize that he has returned and while you resist his urge to kill Toyozo you are not sure if you will be able to hold out for very long.
Report to vince of our current status and tell him of our need for more men. Dont forget to ask if he knows anywhere or anyone that can get us some cronies. Then rest.
(4) You walk into the hideout immediately realizing that it is not the hell-hole it used to be. New furniture a bar and tables as well as a place for a band or musician to play are other highlights. You inform Vince of recent actions and he nods slowly.
“Hmm well we have a pretty good source of income for one night and I am impressed with your removal of the drug cartel...
(
New Stat Gang Favour! I will not show this but be assured it is here and you can ask for yours any time you like it only affects how other NPC’S in your gang will react to you regarding help ect and also when things progress further will affect your salary and rank. Zako +1 favour)
…Of course the deaths of about 26 and the burning of one of the streets brothels, unkempt a place as it may have been will attract way too much attention so watch out for that. We don’t need police breathing down our necks before we even get this place up and running understand?” (-1 favour…you kept it for about 10 seconds)
You just nod and then ask if he can recommend anywhere to look for new recruits
“We do not really need any cronies yet we do not even have a cover yet, but what I would like you to do is find somewhere somebody to tend this bar and if possible a band to play regularly. Do not offer too much the bar tender about $200 at most and the rest he can earn through tips while the band should be offered pay of about $100 per member per gig.”
You nod and ask where they can be found
“Sheeze I dunno another bar perhaps? Just please for god sake don’t take anyone from another gang we are not ready for that yet.”
With that you nod and head outside ready for your next assignment.
Help Jetsa to hospital
(6) Your magical sixth sense which somehow makes you aware of Alisia’s danger (Last time I let something like this go
) causes you too jump to your feet and sprint as fast as you can and as hard as you can downtown, Of course this is one hell of a run and when you get there you only see a smashed car and you collapse in a panting heap, still this should make any other run seem a lot easier.
Return to safehouse, get some rest.
(1) The bad luck that had seemed to be gone suddenly returns as you go to lie down in your blood soaked bed you trip and (6) manage to avoid any damage whatsoever with an acrobatic tuck and roll.
Retreat while firing randomly backwards.
(4-1) You step back while firing but your bullets do not hit anything, in your current state you don’t get very far but you manage to get behind cover (-1 to enemy accuracy +1 to dodge)
Sleep...sleep. Just lie in bed and sleep. Then wake up. And go see the boss.
(2) lol you fall out of be…You jump as you wake in a cold sweat. You had just had an awful nightmare about a man who controlled you life with the roll of a dice. You quickly disregard the nightmare and somehow fail to navigate to the Hideout despite the fact that it is about 5 meters away.
NPC Actions:
SHOOT!
(6-1-1) Perhaps through sheer determination the first bar guy fires with some good accuracy and Steve ducks as he feels the bullet (3) Pass straight in and out of his left arm the pain now searing through it, this is not good at all.
FIRE!
(2-1) The second bar guy fires but Steve’s cover does enough to protect him. The guy frowns at his gun and Steve hears it clicking, it seems to be broken.
GO UPSIDE HIS HEAD
(6) The third bar guy decides to stuff waiting for you to come out of your cover and simply picks up Bar guy 2 and throws him at you! (5)(3) Steve comes off pretty well however as he hears a thud. The second bar guy falls to the ground he is definitely winded and in some pain by the looks of it.
Bleed rolls: (2-1) Steve slumps as his bleeding only worsens his vision starts to cloud…this may be it.
Background: (3) A rather chubby cop walks out into the alleyway after hearing gunshots. The three bar guys do not look intimidated but he sees Steve (4) and does not see his weapon. Drawing his gun the officer prepares to save this mans life (providing he does not bleed out first).
Player Status:Explosives expert (+1 when handling any explosive), dabbling marksman, Novice melee specialist (No critical fails) Dabbling acrobat
$50, enough explosive to create 3 small bombs or one large one, A rusty iron pipe (-1 to damage)
A big, bald man, with a large beard.
Dazed (-1 to next action)
Seductress (+1 to Seduction) dabbling bitch slapper, Possessed by Argnor’s soul (roll to takeover and attack a teammate, repressed (,+1 to resisting attacks on Steve.) Dabbling Persuader
$54, ‘442 revolver, Richard’s home number, Disguises (+1 to appearing as a Business Woman, Tourist, beggar and part of the wealthy elite.
Red dress, Black heels, brown long hair, red lipstick, brown eyes, small diamond earrings, Has chewing gum sometimes
Richard’s Place (Outside)
Very Heavy Bleeding (-1 to bleed rolls 2 fails = death) , Pain (-1 to physical actions)Wounded left arm (-1 to left arm actions)
Shotgun Expert (+1 to shotgun use) dabbling thrower, Dabbling marksman, Novice Acrobat (No critical fails) Behind cover (-1 to enemy accuracy)
$570, ‘442 revolver, Large piece of glass (In hat),
Burly, wears a white shirt with a tie, coat, suspenders, and a fedora. Has a slight underbite.
Dazed (-1 to next action)
Connections (+1 to influence, knows the right people) Novice Persuader (No critical fails), Card (allows him to call his goons) Unbreakable nose (-1 to beauty, Cannot be broken.)
$1350, Card (allows him to call his goons), warehouse 15 key
Heavy set, brown haired Caucasian. Likes to wear yellow coats and bowler hats.
Good driver (+1 to driving), novice intimidator (No critical fails) novice marksman (no critical fails.) Novice Auto marksman ( No critical fails) dabbling persuader (
$140, ‘442 revolver, ‘Special’ Tommy gun (effects?) keys to sports T-Model
Japanese, ~19 years old, spotty. wears a fedora.
Richard’s Place (Outside)l
Johnny 'Clean Hands' Thompson
One eye (-2 to accuracy) Winded (-1 to physical actions)
Crooked Detective(+1 to subterfuge), dabbling Healer, dabbling Marksman Novice Athlete (no critical fails)
$600, Police badge and I.D(+1 to police relations) ‘442 revolver, eye patch
Slim, wears a ratty brown hat and long black jacket. Looks roguish and carefree. Is missing one eye which is covered by a dirty black patch.
Hans "Handcannon" Bruisewell[spoiler]
[spoiler=Gender] Male
Novice recruiter (no epic fails)
About 6 foot 1, lean yet muscled, pale white skin, dark brown, close cropped hair, small scar on right shoulder and has a general 'I don’t fuck around' air about him.
NPC STATUS:Name: Bar Guy 1
crummy pistol (-1 to accuracy) Knife
The scars and tattoos on this mans face kinda make you not want to piss him off.
Name: Bar Guy 2
Winded (-1 physical), Light Pain (-1 physical 2 turns)
Broken crummy pistol (He can still throw it?), broken bottle (-1 to damage)
Average height but a lot more hygienic than his compatriots although that isn’t saying much.
Name: Bar Guy 3
crummy pistol (-1 to accuracy), Brass Knuckles(+1 hand to hand Damage)
This guy stands proudly despite the fact that he may be the dirtiest most repulsive being able to wear a shirt.
Name: Chubby Cop
Unknown, unknown, chubby (-1 to acrobatics)
Police Revolver, truncheon, unknown, unknown
An chubby red-headed cop who’s long curly hair barely fits in under his cap. He looks enthusiastic enough but is likely not the best man on the force
Locations
The reconstruction on the outside is going well and hopefully soon this place will be able to make some money.
Littered with trash and graffiti everything you would expect from an Alley by the docks. There is an illegal weapons dealer operating in this area
A small building which has an entrance just out the back of the Hideout. Inside are 6 beds with a footlocker at the end. One of the beds is covered with blood. Toyozo’s crudely scrawled target covers one of the walls. There is a huge hole in the wall.
A large villa on the cliffs. A long winding driveway leads you through the highly decorated gates onto the main grounds which are an exquisite example of what money can bring a person. An impressive collection of sculptures and status litter the front yard.
If your not on a street you are downtown my friend shops, casinos, offices you name it it’s here.
I believe that is everything.