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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30342 times)

Twiggie

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Re: Gangster RTD Turn 12:NPC Down!
« Reply #150 on: October 15, 2009, 09:47:31 am »

or.... SNIPER!!!
we need one of those. dont we? dont we?
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Flintus10

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Re: Gangster RTD Turn 12:NPC Down!
« Reply #151 on: October 16, 2009, 03:40:03 am »

Generally weapon types will include. Melee, Pistols, Automatic weapons, Shotguns, and riflles (and maybe others not currently crossing my mind)the downside of more powerful weapons being of course price/availability ect. Anyways I will probably chuck Zako in and am currently working on the turn.
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Flintus10

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Re: Gangster RTD Turn 12:NPC Down!
« Reply #152 on: October 16, 2009, 04:54:38 am »

Turn 13:A New Face
(Inside the hideout)
Vince sat opposite the intense and foreboding man who despite his obviously intimidating appearance did not seem to look totally in control of the conversation.
“Look do you want me or not? I would prefer a straight answer that to be screwed around with here.”
“Trust me my friend that attitude may have been necessary for you in the past but if you want to work for me you ‘will’ respect my presence and you ‘will’ respect my authority in this group you understand?”
Hans leant back saying nothing.
“I will take that as a yes. Now your skill is not being debated here and neither is your loyalty my only question is whether or not you can be trusted to act civilly.
“I had my reasons for my past actions if you really want to keep the body count to a minimum I can accept that as long as I see it as acceptable for others to stay alive.
Vince slid the last of the revolvers across the table, “Welcome to the Sharp Street family seek out Desmond Orange he should bring you up to speed on your current task.”
With that Hans got out of his chair and stepped outside.


Quote from: Bogre
Dispose of Eric’s body

(5) You decide you cannot leave a corpse lying around so you drag Eric’s body out into the alleyways and dump in a trash can, you head back to the safe house apologizing to Vince on the way (2) he looks pretty pissed off and you decide you had better avoid him for a bit and you walk back into the safe house and take a seat.

practice using my tommy gun
Practice melee combat.
(5), (5-1) (A 5 on an action specifically designated to practicing will give double results)
You both decide it would be pretty tactless to practice with your weapons in public so you head back to the safe house and practice in there instead. Toyozo even sets up a little target for ranged practice. McDowell learns something about using his strength to cause melee damage but his board breaks. Meanwhile Toyozo is surprised to find no adverse effects from his Tommy-gun yet and even becomes pretty decent using it.

I CAN'T BELIEVE THAT I'M STILL SEARCHING FOR AN EXORCIST.
try to exorcise that thing out of rashilul with my seduction powers!
(1) (6)
Rather than waste energy looking for what would be the third exorcism specialist in this area Steve decides to put all his energy into helping Alicia seduce it. Things quickly go horribly wrong as Alicia accidentally seduces the spirit out of Steve and it quickly jumps into her body as strong as ever and wanting to take revenge on the man who kept trying to destroy it. (2) Very luckily for Steve it fails to take enough control to attack him. Managing to actually seduce a spirit has greatly improved Alicia’s seduction skills but she is now possessed. Steve meanwhile finally got rid of the spirit but is feeling quite mentally drained by all this.

I'll find a hospital to fix up my nose. Then it's back to attempted extortion.
(1) Who needs a hospital you are Desmond Orange for crying out loud you know a guy who knows a guy who once had a cat which appeared in a talkie. You decide you try and fix your own nose and with a large crack instantly regret that decision.

Backround roll:(4) Still no real awareness of any or your actions. Also Vince decides to splash out to start renovating the hide-out so that you can finally start some business. Night is falling.

Gang Influence: (0) Nobody

Player Status:
Quote from: Digital Hellhound
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Jetsquirrel
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
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Quote from: Rashilul
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
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Quote from: Dwarmin
Spoiler: Name (click to show/hide)
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Quote from: Twiggie
Spoiler: Name (click to show/hide)
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Quote from: Bogre
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
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Quote from: Zako
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote
Locations
Spoiler: The Safe house (click to show/hide)
Spoiler: The Hideout (Outside) (click to show/hide)
Spoiler: Sharpe Street (click to show/hide)

Quote
Vehicles
Spoiler: Sports T-Model Ford (click to show/hide)


A new Stat will be introduced this turn it is Gang Influence this will be either positive or negative. A positive influence means more people will respect your organization and police and similar sized gangs will be wary of taking you on though but the higher your influence gets the more the bigger boys will watch your group and soon you may have specific police units just for hunting you and huge crime families trying to stop you reaching the top. Positive influence is gained through extortion having civilian contraband (Alcohol, drugs) to keep the masses happy, bribing police and generally handling things in as non-violent a way as possible, when necessary.

Meanwhile a negative influence will make your gang notorious and police and other gangs alike will start to plot against you and see you as a threat. Negative influence is basically gained through chaos and murder and the like.

Also I now have a better system for handling skill improvements.

Please point out any problems.
« Last Edit: October 19, 2009, 11:10:53 pm by Flintus10 »
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Jetsquirrel

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Re: Gangster RTD Turn 13:A New Face
« Reply #153 on: October 16, 2009, 07:47:19 am »

oh crap......


Try to explain the Soul that he didnt mean no harm , but that he just didnt know what to do. And that he can stay inside me if he doesnt attack Steve
« Last Edit: October 16, 2009, 07:49:29 am by Jetsquirrel »
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Zako

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Re: Gangster RTD Turn 13:A New Face
« Reply #154 on: October 16, 2009, 08:32:36 am »

It appears we have a need for some cronies. Now is as good a time to get started.

I ask the boss and our connections man if they know of any good recruiters and then head out to find one.

Some help would be great, things tend to go worse with one person.
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Digital Hellhound

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Re: Gangster RTD Turn 13:A New Face
« Reply #155 on: October 16, 2009, 09:59:42 am »

Help Zako.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Twiggie

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Re: Gangster RTD Turn 13:A New Face
« Reply #156 on: October 16, 2009, 11:13:30 am »

take the car and locate some banks
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Rashilul

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Re: Gangster RTD Turn 13:A New Face
« Reply #157 on: October 16, 2009, 11:23:16 am »

Take her gun and laugh if she he bitch slaps me.
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Jetsquirrel

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Re: Gangster RTD Turn 13:A New Face
« Reply #158 on: October 16, 2009, 12:11:20 pm »

whos gun? and im trying not to bitch slap you

Dwarmin

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Re: Gangster RTD Turn 13:A New Face
« Reply #159 on: October 16, 2009, 08:34:59 pm »

Call up the normal doc and get nose fixed. Again. Stupid dice.

EDITED BRO
« Last Edit: October 18, 2009, 12:18:28 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flintus10

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Re: Gangster RTD Turn 13:A New Face
« Reply #160 on: October 16, 2009, 08:43:17 pm »

The mob doc is dead
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Zako

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Re: Gangster RTD Turn 13:A New Face
« Reply #161 on: October 18, 2009, 07:55:34 pm »

Busy all of a sudden?
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Flintus10

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Re: Gangster RTD Turn 13:A New Face
« Reply #162 on: October 18, 2009, 09:03:51 pm »

Turn 14:The peoples savior!
Background: Night falls and people start locking their doors and leaving the street. The nightlife here is not very impressive. McDowell’s bruising is healed and Desmond’s pain is gone.

Try to explain the Soul that he didnt mean no harm , but that he just didnt know what to do. And that he can stay inside me if he doesnt attack Steve

(Resist roll) (6) You manage to suppress the urge to kill Steve and you think you can resist for a good while (Spirit will not roll for three turns.)
(5)
You think hard and try communicating with Argnor and explain that Steve is not his enemy. A voice in your head rings with agreement and Argnor will now think twice before attacking Steve (+1 to resisting attacks on Steve.)

Find Cronies
Help Zako.
(3) (5) The two of you decide your gang  needs some cronies to help you carry out your business. Unable to find Desmond Hans decides to just question folks at random who are walking in off the street and (6) Soon he has a huge mob of civilians around him each demanding the blood of the establishment. McDowell meanwhile has more luck in finding criminals as he spots two fedora toting gangsters leaning against a wall with a ‘Looking for Work’ sign. (1) They flip him off when he asks them to join and one kicks him in the balls (3) with good connecting dropping him to the ground weaping like a child. They walk off laughing.

take the car and locate some banks
(2+1) You grab the keys off Alisia jump in the car and decide to do some scouting but you realize your not that great with directions and are unable to leave Sharp Street. The only bank you find is run down with broken windows and if it holds any money you could probably just walk in and pick it up.

Take her gun and laugh if she he bitch slaps me.
(2) You try to take Alicia’s gun and laugh as you hold it in your hand. She looks at you strangely and you realize you are holding your own gun.

Call up the normal doc and get nose fixed. Again. Stupid dice.
EDITED BRO
(6) Sick of looking like a freak you try to call a doctor to no avail; but as you walk down the street you see a sign with ‘Sergary’ written on it. You walk inside and are offered a free nose treatment. Despite all of the blood and strange mechanical apparatuses lying around you accept the treatment namely because it is free. As you start to have second thoughts you blackout and wake up in the alley feeling for you nose you feel a hunk of metal on your face, it does not look very nice but at least your nose will never be broken again.

Quote from: Bogre
Practice shooting

(2) You shoot and miss, badly.

NPC Actions:
Quote from: Angry Mob
Arm selves and prepare for uprising!

(4) The mob rushes off quickly and gathers whatever weapons they can find they have bats and wooden boards and frying pans but nothing really notable. They also find some flaming torches somewhere.

Gang Influence:0-Nobody's

Player Status:
Quote from: Digital Hellhound
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Jetsquirrel
Spoiler: Name (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Status (click to show/hide)
Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Rashilul
Spoiler: Name (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
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Quote from: Dwarmin
Spoiler: Name (click to show/hide)
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Quote from: Twiggie
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Quote from: Bogre
Spoiler: Name (click to show/hide)
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Quote from: Zako
Spoiler: Name (click to show/hide)
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NPC Status:
Quote
Name: Angry Mob
Spoiler: Gender (click to show/hide)
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Spoiler: Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Appearance (click to show/hide)
Spoiler: Location (click to show/hide)

Quote
Locations
Spoiler: Sharpe Street (click to show/hide)
Spoiler: The Safe house (click to show/hide)
Spoiler: Alleyways (click to show/hide)

Quote
Vehicles
Spoiler: Sports T-Model Ford (click to show/hide)

There we are, point out any mistakes.
« Last Edit: October 19, 2009, 11:11:23 pm by Flintus10 »
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Rashilul

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Re: Gangster RTD Turn 14:All kinds of Mob
« Reply #163 on: October 19, 2009, 12:10:43 am »

Walk off and shoot the nearest bum in anger of the ghost.
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Zako

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Re: Gangster RTD Turn 14:All kinds of Mob
« Reply #164 on: October 19, 2009, 12:39:40 am »

Hmmm... what can I do with a large angry mob to benifit the criminal side of this place....

...

Any ideas?
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