Turn 1:Look both ways
Turn order rolls: (second number only counts in a tie):
Digital Hellhound (6) (3), Rashilul (4) (6), Jet Squirrel (4) (3), Dwarmin (3) (5), Twiggie (2) (1) (5), Bulborbish (2) (1) (2)
Look for a melee weapon.
(3) You search around for anything you could use as a melee weapon and the only thing you can find is a rotting plank of wood which looks like it would break after one hit.
Find any kind of metal weapon (Pipe, crowbar, wrench, etc.)
(3) The best you can find is a rusty metal pipe which looks as though it's best days are long gone. (-1 to attack rolls, will break easily)
>Find a guy selling weapons in the streets or a weapon store
(5) You look around carefully and you see a shadowy figure dart through an alley. You sneak around a see a man in a heavy trench coat. He seems reluctant to sell you any weapons (1+1) and despite your best attempts at seduction he simply steals a kiss and sprints down the alley. You are not sure whether you are annoyed or offended.
Action
Pry a brick up from the street, should be handy.
(3) You walk up to a wall spying a loose brick but after some prying you can only get half of it, it could still do some damage if thrown but perhaps not as much as you would have liked. (-1 attack)
look down the side streets for any cars that look like i could steal them
(1) You run out onto the street only to see a car screaming towards you! (4) You jump onto the sidewalk and land with a thud (light bruising to torso) and pick up your fedora and dust it off muttering about American drivers. The car drives into the night but hey at least you are alive.
Look for a sharp, pointy, object, preferable a knife.
(6) You run around the corner and see an open door around the back of a butcher’s shop you peek inside and you see three knives hanging on a shelf. However you get over excited and rush towards them stumbling and (5) rolling forward acrobatically. You stand and pick up three knives two smaller ones that could be used for throwing and one long gleaming butcher’s knife.
Player StatusExplosives expert (+1 when handling any explosive)
$100, rotting two by four (will break after hit)
A big, bald man, with a large beard.
Knives expert (+1 to knife use)
$100, short knives x2, Shiny butchers knife.
Man in Business suit, and is wearing a trench coat. Has two wings tattooed to his back
Seductress (+1 to Seduction)
Red dress, Black heels, brown long hair, red lipstick, brown eyes, small diamond earrings, Has chewing gum sometimes
Shotgun Expert (+1 to shotgun use)
$100, Rusty Metal Pipe (-1 to damage, flimsy)
Burly, wears a white shirt with a tie, coat, suspenders, and a fedora. Has a slight underbite.
Connections (+1 to influence, knows the right people)
$100, Half a brick (-1 to damage)spoiler]
[spoiler=Appearance]Heavy set, brown haired Caucasian. Likes to wear yellow coats and bowler hats.
Good driver (+1 to driving)
Japanese, ~19 years old, spotty. wears a fedora.
Locations
This building has seen better days, it is quite boring from the outside and doesn’t even have a sign. But the broken windows and dirt label it well enough.
A long Urban street down near the docks there are some shops and corner stores at the top end while down by the sea are the warehouses. Your hideout is along this street. There is also a butchers shop along this street and at least one shady weapons dealer.
Lucky Twiggie very lucky...And also very unlucky Jet anything above a one and you would have had at least a reasonably shiny new weapon. You'd look an odd group with a rotting 2 by four and half a brick but at least bulborbish got something out of it.
I truly hope for all our sakes there are less threes next turn