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Author Topic: The adventures of Redshirt, That Robot Dude, and that text that invades our mind  (Read 9995 times)

Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #30 on: September 24, 2009, 07:23:31 am »

Go to the hatch and examine it. If there are no distinguishing marks then attempt to open the hatch, moving the wrecked droid if necessary.

I suggest taking some spare parts somewhere comparatively safe and attempting repairs.

Limegreen text feels itself growing, decides that it likes it, and goes viral. Limegreen text thinks about this and suspects that it is a sentient computer virus.

You drag yourself over to the hatch door, moving the robot off. The hatch is rusted shut, but after a few pulls you manage to get it open. Your sensors pick up the smell of mold, moss, and other plants. You climb down a small ladder, away from the storm, and into a, hopefully, safe place.

The place is dark, and without power, and the hallway you are in is made of solid metal. Strange, non-humanlike  bones litter the floor. Besides the ladder back up, there is an exposed control panel. A few wires have been cut, and rerouted, and there is a skeleton of whom appears to belong to a human, slouched underneath the panel. Near him, you see a pair of wirecutters.
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Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #31 on: September 24, 2009, 08:26:09 am »

You sit there, lying still for quite a while. You can hear other footsteps and murmurs, coming from within the ship that docked with you. You finally manage to drop your gun. You still feel very dizzy, and are on the verge of throwing up, or blacking out.
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Armok

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Re: Dual Space - A Text Adventure
« Reply #32 on: September 24, 2009, 09:07:47 am »

Calculate the cubic root of pi to as many decimals as you can in 10 seconds, to figure out a bit about how good hardware and software you're running on.Try to get more low-level access to the systems you are running on, it is extremely unlikely a computer powerful enough to run a sentience wouldn't have any stray text files with some info.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

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Re: Dual Space - A Text Adventure
« Reply #33 on: September 24, 2009, 09:15:06 am »

Analyse the control panel and attempt to discern what function it serves and if it has any power. Attempt to activate a self-repair routine.

Nothing left now but to commit to it. pick up all the guns and CHAAAARGE!!!(through the airlock)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #34 on: September 24, 2009, 09:41:00 am »

Calculate the cubic root of pi to as many decimals as you can in 10 seconds, to figure out a bit about how good hardware and software you're running on.Try to get more low-level access to the systems you are running on, it is extremely unlikely a computer powerful enough to run a sentience wouldn't have any stray text files with some info.

Analyse the control panel and attempt to discern what function it serves and if it has any power. Attempt to activate a self-repair routine.

Nothing left now but to commit to it. pick up all the guns and CHAAAARGE!!!(through the airlock)


You still feel..Off, from that lightning blast. While fully charged, you decide to do some advanced math to see what you are capable of. You really have to focus to get the right answers, but you do.

You re-read the computer chip in your arm. Comparing it to a scan of yourself, you find you are missing quite a few pieces of hardware, or what you have has been damaged to an unrepairable shape. You would go on to read more, but the chip was damaged by the lightning.

You approach the panel, moving aside the bones. Upon closer inspection of the panel, you find that it is a power control panel, and that power has been cut and rerouted to other locations. You feel the wires for power, but very little remains. However, a sudden burst of power could probably revive what there is, if only for a small amount of time.


The footsteps get louder, slowly. Little radios on the deadmen ask if they are there. After a few more tries, they go silent. You take fallen guns, deciding that you might as well finish what you started, and that you probably never really liked people anyway.

You run out. Your eyes glance down the slender hallways, and you see three more people to your right. They also seem to be surprised by you, perhaps more than they should be. You duck behind a corner, and fire a few shots at them before they come to their senses.

They scream, and yell words at you, but your ears ring, and you can't understand them. Your vision starts to fade..You lose the grip on your weapons. You slowly fall to the floor..

You awake. You are standing in the hallway, over three dead men. Their heads have been brutally smashed into the metal hallway and grinded down to nothing. You look down at your self.. You are covered in blood. And you feel perfectly fine. Your headache is finally gone.

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RAM

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Re: Dual Space - A Text Adventure
« Reply #35 on: September 24, 2009, 10:14:28 am »

YAY, we have found the perfect cure for headaches!!!

Try to trace the power lines back to a generator.

Look for a medical facility.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #36 on: September 24, 2009, 11:22:17 am »

YAY, we have found the perfect cure for headaches!!!

Try to trace the power lines back to a generator.

Look for a medical facility.

You feel the wires again, and make a 'mental' map of the wires. You can only read the local area however. You walk in the direction of the believed generator.

As you walk down the hallway, stepping over deformed bones and human bones, as well as the occasional unsalvageable torn apart robot, you see some steel doors have been welded shut. All vents have been blockaded and reinforced with welded metal as well. The left over clothing, now without colour, can be seen on most almost every skeleton. Mainly labcoats, but every once in a while there is an armored vest or something of the like.

You finally arrive at where you believe the generator to be. It is down a few fleets of stairs in the maze that is this bunker. One of the two double, steel doors has been pried open. You step inside the room. From the looks of it, this is an old nuclear reactor. There is a computer panel a little ways in front of you. A sign overhangs the entrance. "Warning, Robotic Service Only. Dangerous to Humans and Drycans. Damaged AI Units see nano repair cylinder located in maintenance."


You slowly step away from the corpses. You drag yourself down the hallway, peering in doorways as you pass. You find what looks to be storage, but you pass that for now. You have found a small medical room, with one bed and one computer, equiped with basic space-medical gear.

EDIT- Also, I'm taking suggestions for a less horrible topic name.
« Last Edit: September 24, 2009, 11:30:19 am by Dr. Johbson »
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x2yzh9

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Re: Dual Space - A Text Adventure
« Reply #37 on: September 24, 2009, 12:32:42 pm »

Turn on the computer

Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #38 on: September 24, 2009, 01:20:20 pm »

Turn on the computer

You press on the screen of the computer. It beeps to life. "Hello, Unknown name.' The Computer replies.
"How can I help you today?"
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x2yzh9

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Re: Dual Space - A Text Adventure
« Reply #39 on: September 24, 2009, 01:22:37 pm »

"Heal Me"

Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #40 on: September 24, 2009, 01:53:35 pm »

"Heal Me"

The computer beeps once more, then you can feel it scanning you. A light laser passes from the top of your body, slowly down to your feet.

"One moment.. Dangerous organism located. Administrating deadly toxins.'

The lights in the room turn a deep red. The door locks it's self automatically, and you hear it bolting shut.

Green gas leaks from the corners of the small rooms. Luckily, you are still wearing your oxygen tank and mask. But it still appears you are trapped.
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x2yzh9

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Re: Dual Space - A Text Adventure
« Reply #41 on: September 24, 2009, 02:07:18 pm »

Check if you have a gun. If you do-Shoot the computer, then look at the door to see if you can find the bolts. If so shoot the bolts off?.

If you don't-Rip/unplug the wire from the computer and examine the room more closely.

Phantom

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Re: Dual Space - A Text Adventure
« Reply #42 on: September 24, 2009, 02:42:52 pm »

WE HAVE A LASER PISTOL!!
Do an over-dramatic laser gun shot at the terminal
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Dr. Johbson

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Re: Dual Space - A Text Adventure
« Reply #43 on: September 24, 2009, 03:41:38 pm »

Check if you have a gun. If you do-Shoot the computer, then look at the door to see if you can find the bolts. If so shoot the bolts off?.

If you don't-Rip/unplug the wire from the computer and examine the room more closely.

WE HAVE A LASER PISTOL!!
Do an over-dramatic laser gun shot at the terminal

You rip your laser pistol from your holster, and aim it at the console. You grumble out a cheesy one-liner, and pull the trigger. Click. Oh, right, it's charge is all gone. Damn it all.

You stare at the steel panel the computer rests on. You know that you can't pull it out of the wall, but you figure you might as well try, if only for more cinematic effect. You grip the computer, and pull with all your might. Nothing happens, and now your back is sore. Suddenly, you hear the unmistakable sound of a charging warp drive. Particle by particle, the ship, and you, are torn apart. In an instant, you are resembled. You lurch forwards, losing your balance, you fall.
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x2yzh9

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Re: Dual Space - A Text Adventure
« Reply #44 on: September 24, 2009, 04:07:21 pm »

bash the console in with your empty laser pistol.
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