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Author Topic: GROW- a text adventure  (Read 17858 times)

NUKE9.13

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Re: GROW- a text adventure
« Reply #30 on: September 24, 2009, 03:30:43 pm »

Now look here. There is a human on the other side of this interface. I have played all the grow games, and I have never thought: I wish this was longer. Only I wish there were more options, more interactions. Obviously it would be too much effort for to little reward for eyemaze to make more options. It costs near-to-zero effort for Rooster to accept non-given options that make a little sense. In the case of 'dynamite', I imagine a stick of dynamite being used to make a big cavern. One off, not over powered, could happen in a grow game. In the case of fire, I imagine a little nurture the fire thing that eyemaze does followed by better dungeon, better sword (smithing), ect.
I am completely serious.
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Long Live United Forenia!

Kashyyk

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Re: GROW- a text adventure
« Reply #31 on: September 24, 2009, 03:35:53 pm »

Fair enough.

I phrased it wrong. I should have said:

"Be railroaded people."
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NUKE9.13

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Re: GROW- a text adventure
« Reply #32 on: September 24, 2009, 03:48:54 pm »

I don't want to be railroaded. I want to see cool stuff happen. If the mod wants a story then he should just introduce it in one fluid, captivating animation. If he doesn't have a story his railroading can only be justified by a lack of imagination. And then what the hell is he doing in forum games and roleplaying, a subsection where a healthy imagination is 95% necessary?
...
Just saying.
Run your game however you like, rooster.
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Mad Larks

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Re: GROW- a text adventure
« Reply #33 on: September 24, 2009, 05:34:52 pm »

Rope!
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

dragnar

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Re: GROW- a text adventure
« Reply #34 on: September 24, 2009, 05:46:15 pm »

Ladder.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Rooster

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Re: GROW- a text adventure
« Reply #35 on: September 25, 2009, 09:03:56 am »

Nuke 9.13 : Reasonable enough. I'll allow for next few turn to vote for anything. But it has to be abstract and not too detailed. Also no crazy ideas please. Then I'll choose whichever has more votes/ is more reasonable. Btw I want to start it to be graphical, but I'm just too lazy :D

With the new ropes tonties climb to the surface, using the caves only for lair purposes. Rope lv up! Dungeon lv down! Mining lv down!

All the tonties build a village using rocks! Yellow tonties set up workshops! Red tonties are busy guarding throne room. Dungeon lv down! Village lv up by 2! Sword lv up! Mining lv down!

Yellow tonties build a well. Rope lv up!

Tonties lv 7
Sword lv 3
Mining lv 2
Dungeon lv 1
Rope lv 2
Village lv 3

choose whatever


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Jetsquirrel

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Re: GROW- a text adventure
« Reply #36 on: September 25, 2009, 09:05:51 am »

atom smasher

Digital Hellhound

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Re: GROW- a text adventure
« Reply #37 on: September 25, 2009, 09:15:27 am »

Pet dragon.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

NUKE9.13

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Re: GROW- a text adventure
« Reply #38 on: September 25, 2009, 09:21:15 am »

atom smasher
Why. What serious purpose does this serve?
Pet dragon.
Like a little dragon? In the cave, or on the surface?
Anyway that sounds good. A little monster to either battle or worship. Vote for the Dragon Egg option.
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Jetsquirrel

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Re: GROW- a text adventure
« Reply #39 on: September 25, 2009, 09:22:46 am »

to ehm.... ahhhh..... ah screw it

no dragon we need a

 grue

dragnar

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Re: GROW- a text adventure
« Reply #40 on: September 25, 2009, 10:36:12 am »

dragon egg!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Kashyyk

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Re: GROW- a text adventure
« Reply #41 on: September 25, 2009, 11:04:01 am »

Dragon egg ftw!
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Mad Larks

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Re: GROW- a text adventure
« Reply #42 on: September 25, 2009, 11:06:52 am »

Golem army!
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Digital Hellhound

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Re: GROW- a text adventure
« Reply #43 on: September 25, 2009, 12:01:52 pm »

Dragon egg in the cave.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Rooster

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Re: GROW- a text adventure
« Reply #44 on: September 25, 2009, 12:05:38 pm »

Some people have made me re-think a couple of things... I said not to over do this...
So  dragon egg it is! (it was the only reasonable grow anyway)

The dragon egg apears in the throne room. A yellow tontie builds a treasury and puts the egg there. Dungeon lv up! Dragon lv up!
Guards are asigned to treasury. Sword lv up!

Tonties lv 7
Sword lv 3
Mining lv 2
Dungeon lv 2
Rope lv 2
Village lv 3
Dragon lv 2

Choose:
- hatchery
- gold coin

Or suggest your own

It'll be better that way. In case you all fail to make reasonable suggestions (seriously atom smasher?) I'll just choose one of the two as a default
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