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Author Topic: A Fort a day...  (Read 1390 times)

Chewykittens

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A Fort a day...
« on: September 22, 2009, 05:09:11 pm »

I have been playing DF for a few months now, and I've come across a somewhat unique problem.  I get bored playing the same fort for more than 3-4 days in a row, leading to at this point, about a hundred pre-mature abandons (and only one actual in-game death of a fort) I post this to share my ideas to anyone who shares the same problem that I do, or simply want to try it.

I have genned 7 worlds, each named after a day of the week. I will play on each world on the day described in the worlds name. To make things interesting, I have challenged myself to play in unique biomes in each one (Sunday= desert, Monday=swamp etc.)

I have also thought of a few challenges that, I currently will not be doing, but might be fun in the future. Such as if one fort dies, all forts currently playable must be abandoned. All forts must share as close to the EXACT SAME layout as possible, as counter productive as this is, it might be fun to see how a similar floor plan holds out on different styles of map. Have a set (in-game) time limit on one day, play for only a year a day and see how productive your forts get compared to earlier in the week.

Angellus

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Re: A Fort a day...
« Reply #1 on: September 22, 2009, 05:14:39 pm »

Did you get yourselve 'Dig deeper' yet?

It will be a lot more... fun :)

Cool rotation scheme ^^
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Chewykittens

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Re: A Fort a day...
« Reply #2 on: September 22, 2009, 05:29:57 pm »

I tried getting it, I fail at installing mods. I did manage to get orcs and magma stones though.

Dameleth

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Re: A Fort a day...
« Reply #3 on: September 22, 2009, 10:54:32 pm »

If ya get bored try attention grabbing with mega-projects and the like. A sort of goal to achieve and either challenge yourself by how you're going to make it, or challenge by the area and resources. Doesn't have to be very mega either. Like a town on a like, A pillar waterfall meeting room, elaborate graveyard/pyramids. Hell even build yourself a maze (though I found it more interesting when it's multi-level and you have to build it with limited space instead of digging the halls out of rock.) Ect. Pick a feature and do something interesting with it. n.n

Otherwise back on track, if the layout isn't to big it's possible to do the same layout, but it will be interesting and a good way to test how things turn out. That and and in random happenings to compare how it effects things in the long run.  Although you can also instead of abandoning all at the same time see which will thrive and which just survives the longest given the enviroment.
« Last Edit: September 22, 2009, 10:57:04 pm by Dameleth »
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Lemunde

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Re: A Fort a day...
« Reply #4 on: September 23, 2009, 12:44:29 am »

Try setting some limitations.  For instance pick a single kind of low level export and stick to that.  Try only trading alcohol.  Should be interesting when dealing with elves.  That means all your barrels will need to be made of metal.

Also try to make your fortress actually look good.  I see a lot of fortresses that are very functional but also very ugly to look at.  A pretty fortress will make you want to stick with it longer.  A nice graphical tileset might help too.
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Angellus

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Re: A Fort a day...
« Reply #5 on: September 23, 2009, 10:12:11 am »

Try setting some limitations.  For instance pick a single kind of low level export and stick to that.  Try only trading alcohol.  Should be interesting when dealing with elves.  That means all your barrels will need to be made of metal.

Or you'll use a drowning chamber, like I do. (with humans, elves are zergtastic!)
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