Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Immigration and nuclear reactions  (Read 1075 times)

Rat Of Wisdom

  • Bay Watcher
    • View Profile
Immigration and nuclear reactions
« on: September 22, 2009, 03:58:38 pm »

Okay, after reading the wiki and checking my init.txt file, I really don't understand why my population cap is 200, I've been at 200+ dwarves for several seasons now (births keep pushing the total further past 200) and yet migrants still continue to arrive. Not that I can't handle them, but it's getting on my nerves.

Another thing- I've read all over about putting lignite in a steel bin and setting it alight, but other than evaporating a lot of water efficiently I can't decide how to make the most awesome use out of this phenomenon. So, post your best ideas/experiences with nuclear reactions and when I finally locate my magma I'll reward you with movies.
Logged
Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.

Grendus

  • Bay Watcher
    • View Profile
Re: Immigration and nuclear reactions
« Reply #1 on: September 22, 2009, 04:43:44 pm »

Aww, I was hoping it would be a post about designing a thermonuclear immigrant-splosion. Oh well.

Immigrants will keep coming for a little while after you break the limit should you break it via a birth I think. I'm just taking this off the wiki, my forts rarely break the 50 mark before the lag gets to me.

As for lignite, you can do some fun stuff with it. Use it to kill immigrants (set it to be dumped and only turn on refuse hauling for them), use it to kill goblins (they'll path right through it, though removing it from your entrance is a real problem), use it to drain oceans, dam rivers temporarily, etc. Fire has two uses - killing and evaporating. Any time it's a function of one of those tasks, lignite is good for it.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Angellus

  • Guest
Re: Immigration and nuclear reactions
« Reply #2 on: September 22, 2009, 05:12:43 pm »

Channel around your entire fort with one entrance, a bridge.
Aside this bridge place the steel bin's filled with the lignite, light it, wait for immigrants/sieges, laugh.
Logged

RebelZhouYuWu

  • Bay Watcher
    • View Profile
Re: Immigration and nuclear reactions
« Reply #3 on: September 24, 2009, 12:05:51 am »

Yes, a device must be made that converts immigrants into pure energy to power your defenses.

Just remember.

E=IM2

Energy = Immigrants * Temperature of Magma2
Logged

salttotart

  • Bay Watcher
  • Ackbar is always right!
    • View Profile
Re: Immigration and nuclear reactions
« Reply #4 on: September 24, 2009, 03:00:01 pm »

Make a 3x3 room a level under the siege entrance to your fort.  Channel the space out from above and put grates over the holes.  Put the !!lignite!! bin in the middle of the room and pump water into the room when a siege comes through thus creating a steam trap.

I haven't tested this yet to see if steam will rise out of a grate, but I plan to soon unless someone already knows.
Logged
If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

Derakon

  • Bay Watcher
    • View Profile
Re: Immigration and nuclear reactions
« Reply #5 on: September 24, 2009, 04:02:26 pm »

To my knowledge, steam is not harmful in the current versions of DF. If you want to use a lignite bin for defense, put it on an alternate path into your fortress that is normally blocked (or longer than the standard entrance). When enemies arrive, you close your standard entrance and open the lignite-bin entrance, forcing anyone who wants into your fortress to path through fire.

Of course, this could easily lead to you being attacked by goblins that are on fire.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Sir Finkus

  • Bay Watcher
    • View Profile
Re: Immigration and nuclear reactions
« Reply #6 on: September 24, 2009, 06:02:41 pm »



Of course, this could easily lead to you being attacked by goblins that are on fire.

That sounds like tons of fun.

2xMachina

  • Bay Watcher
    • View Profile
Re: Immigration and nuclear reactions
« Reply #7 on: September 24, 2009, 11:34:50 pm »

Or just lock them in, and wait till they burn out.
Logged