I just realized Jonathan S. Fox needs to comment on The Witcher's idea of delayed consquences for actions. Of course, that may be because he never actually played it, and neither have I (funnily, due to moral reasons
). But I remember hearing of one ethical delimma.
You walk into a town and there is a conflict between an bunch of Robin-Hood arms smugglers and a hypocritical priest. You decide to support the arm smugglers against the Priest, and the arms smugglers get to heroically smuggle arms throughout the empire.
Later on, you are set to meet up with an important contact for something unrelated...only to find out that guy was killed...by the same weapons the arms smugglers were smuggling. Oops. (What was not mentioned is the consquence of aiding the Priest, but...)
Appearntly, the reason for delayed consquences is to prevent someone from reloading if they don't like a course of action. I don't like that, it rubs me the wrong way, but I can't explain why. (Maybe I want to see what happens if I choose the other path, and I don't want to be denied the ability to experience the full game without having to replay it all over again.)
I am also worried that delayed consquences may end up acting like Kreia's infamous scene on Nar Shadda. There is a beggar. You are given a choice, help the beggar or shoo him away. Either way, Kreia will call you a moron and show you the consquences of such an action.
If you give the beggar 5 credits, he'll tell his friend. His friend, greedy for money, will murder him and take the money.
If you shoo the beggar away, his friend will comfort him. The beggar, visibily angry and upset, will murder his friend.
Either way, the consquences of your actions are both negative, and Kreia just keeps on ranting about how you're an stupid, moronic, and evil guy. You can't win with Kreia.
While this idea of "your choices are dumb either way" is good from a storyline prespective, it's horrible from a gameplay prespective. And I don't want delayed consquences to mean negative consquences.