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Author Topic: Tools  (Read 1759 times)

Dvergar

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Tools
« on: September 21, 2009, 05:56:19 pm »

EDIT:  Sorry, this was mentioned before and multiple topics can be found with a search for "tools"  :-\

So with the exception of pick and battle axe do Dwarves completely disregard tools as girly and for humans only?   ;D

Serriously though....how do the dwarves do the work that they do without multitudes of sophisticated and complex tools?  The requirement for tools would make metallurgy all the more important (bone/wood paleolithic tools?) and would diversify the various jobs in each workshop.

Tools could be a very important factor to quality....Legendary craftsdwarves using crappy tools would be stuck making -Stone Mug-, and dabbling dwarves using masterpeice tools will break them often.

As an added F*** you, the tools would randomly break and need to be repaired/replaced at the original workshop.

Discuss!

P.S.  Why isn't there negative quality levels?  Makes sense to me
« Last Edit: September 21, 2009, 05:58:46 pm by Dvergar »
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alfie275

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Re: Tools
« Reply #1 on: September 22, 2009, 08:54:53 am »

I think this is in the eternal voting thing.
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wilsonns

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Re: Tools
« Reply #2 on: September 22, 2009, 10:51:10 am »

I think this is in the eternal voting thing.
Yes, it is
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Dvergar

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Re: Tools
« Reply #3 on: September 22, 2009, 03:45:45 pm »

I think this is in the eternal voting thing.
AppologiesX2  ;D  Just Kidding, i was expecting way more flaming then I got....this is a very well disciplined community, I say but I have only participating in this forum  :D
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Jakkarra

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Re: Tools
« Reply #4 on: September 22, 2009, 04:40:41 pm »

Yeah, generally we try to not flame people, Particularly newbies.

Quick note, unless for comedic value, you don't generally need to censor your writing. Unless its very profuse and Vulgar.

Welcome to the forums by the way.

Dvergar

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Re: Tools
« Reply #5 on: September 23, 2009, 02:34:01 pm »

??? 

I suppose I am kind of new, but I don't think as new as you are thinking, I know how the forum works, but I have been smart in how I posted

I censored my writting on relflex/comedic value, it is generally more funny censored, or at least looks more proffessional.....I think
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wilsonns

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Re: Tools
« Reply #6 on: September 23, 2009, 02:36:42 pm »

Welcome to the Forums!!!

P.S. : I'm newbie too
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Dvergar

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Re: Tools
« Reply #7 on: September 23, 2009, 02:38:03 pm »

Welcome to the Forums!!!

P.S. : I'm newbie too

Grrrrr.... not new to the forums  ;D
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Granite26

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Re: Tools
« Reply #8 on: September 23, 2009, 02:40:23 pm »

Quote
Name:  Dvergar
Posts:  169 (0.735 per day)
Position:  Bay Watcher
Date Registered:  February 04, 2009, 08:56:46 PM
Last Active:  Today at 03:38:50 PM

Jakkarra

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Re: Tools
« Reply #9 on: September 23, 2009, 02:50:56 pm »

Fairly new.

Anywho, Dwarves need no tools, the Beard provides all the properties required :P.

Cruxador

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Re: Tools
« Reply #10 on: September 23, 2009, 03:57:23 pm »

It's worth noting that in most cases, workshops are assumed to contain tools. I would imagine that nothing is going to be done with tools until the workshops get an update.
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Pilsu

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Re: Tools
« Reply #11 on: September 24, 2009, 08:36:21 am »

How do you manage to break tools?  ???
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Sir Iryn

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Re: Tools
« Reply #12 on: September 24, 2009, 11:22:50 am »

I once knew a one-eyed construction worker who probably thought the same thing.

Spoiler (click to show/hide)

While I wouldn't want to see broken tools, what you could do is create a generic "Tools" item that would be required in the construction of some workshops. So, Steel Tools, Wood Tools, Bone Tools, Stone Tools, etc. All influencing workshop quality.
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Dvergar

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Re: Tools
« Reply #13 on: September 25, 2009, 06:03:46 pm »

How do you manage to break tools?  ???

Really?  It is easy enough with high carbon tooling steel of the 21st century, imagine wooden or wrought iron/inferiour metal tools
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