All right, folks.
We have a problem. The problem is that we still have far too many games running. Some of those games are too large. Pretty much all of the games running right now (other than BMIV) are stagnant or dying.
I think the karma thread fixed some of this, but not other things. Players don't lose karma for lurking so much that a game dies; as it is right now, we tend towards having maybe 3 or 4 really active players in a game of 12, 6 that chip in from time to time, and 2 that might as well have flaked except for the fact that they're still technically playing.
Further, a lot of games that look really good are being suggested and then proceeding to fall off the board, because no one signs up for them... because everyone's in too freaking many games.
Something needs to be adjusted in this system, though I'm not entirely sure what. Maybe game-sizes need to be decreased. Maybe number of games needs to be decreased. Maybe we need to fine-tune the karma system. Maybe more mods need to be harder on punishing lurkers, and actually looking at the karma of people who sign up to play.
Essentially, we're trying to build a form of a social contract (in the sense of Rousseau) here. We have to balance the un-funness of strict rules with the un-funness of games that are all simultaneously dying. Right now, we are leaning on the latter side.
We all have a personal responsibility to pay at least some attention to the games we are in. Not all of us have scads of time, but it seems unreasonable to say that a person is playing a game when that person plays scant attention to it.
I think we need to step this up and do something more to address the content-less lurkers. That's essentially the same thing as flaking, and it's still happening.
Does anyone have any ideas?
EDIT: Additionally, I'll state that hammers seem to be killing a lot of activity. Mods, I'd suggest going with deadlines for most games unless the hammer-style is required for a particular structure. At the very least, deadlines keep things moving on a reasonable time-scale.