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Author Topic: Discworld MUD  (Read 19278 times)

Rhodan

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Re: Discworld MUD
« Reply #15 on: September 23, 2009, 07:26:16 am »

Ooh, my mistake.  Dwarf bread does get made in forges.  :)
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Starver

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Re: Discworld MUD
« Reply #16 on: September 23, 2009, 08:18:21 am »

Rhodan, I saw you just talked to me, but I'm not entirely sure how to talk back over long distances.

D=
As it hasn't been answered, check out the tell command.

In that instance "tell reply Hello!" would have worked (but if you're having multiple OOC conversations, that might not go to the person you intended it to go to).

You can also "tell player1,player2,player3 Hello you three!" to have a group conversation and (say) player 1 can "tell reply What?  Us three?" to avoid the need to type "tell player0,player2,player3 ..." back, etc.

There's also the Talker channels (but that's quite public, depending on which channel, and also requires a talker item in your inventory (not within a container, but it could be a worn or wielded item, as well as carried)) and if you're grouped the "group say ..." (often people will alias that down to "gs") gives you your own little mini-channel.

I can't remember if you need to complete the appropriate quest for "emote" (different depending on your starting city) before you can use "remote" as well, but that (and things like "group emote ..." would also be open to you, or various soul" commands, for various 'flavoursome' not-technically-verbal forms of communication from grinning at a person to 'spocking' (raising an eyebrow... a useful soul to know for a certain nudge-nudge wink-wink character interaction) to "jedi otherplayer This isn't the <foo> you're looking for".


I would also point you at the Essential Commands page, and places thereabouts.  I know, you can't really learn (and understand) things from such a sterile 'manual', but it's there.  As are the talker channels and the newbiehelpers (may be dependant on who's listening/willing to answer, but at least has the advantage of some degree or other of intellgience behind the answer :)).
« Last Edit: September 23, 2009, 09:27:11 am by Starver »
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Rhodan

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Re: Discworld MUD
« Reply #17 on: September 23, 2009, 08:52:13 am »

The commands "emote" and "remote" are both quests, not too hard although you have to speak the language of where you are taking the quest.  They have multiple versions across the continents.

Group emote and talker emote are always available though.
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Starver

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Re: Discworld MUD
« Reply #18 on: September 23, 2009, 09:45:10 am »

The commands "emote" and "remote" are both quests, not too hard although you have to speak the language of where you are taking the quest.  They have multiple versions across the continents.
Ah yes, I remember now when I started an Ephebian character, and (at the time) I couldn't figure out where, what and/or how the Djellian local versions were of the above, so waited until I'd walked over to Ankh-Morpork and used (for once, breaking my usual Chinese Wall or knowledge between characters) my recollections of the Morporkian version (and a little pseudo-Latin interpretive guesses) to stumble my way through the common version despite still lacking the language skills. :)

(It's different these days, I suppose, with the official Quest help.  But I bet it's still a pain to try and put a Morporkian character through the "learning Uberwaldean for Agatean" classes in Bes Pelargic, at the nominally capped 90% skill in the local lingo. :)
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umiman

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Re: Discworld MUD
« Reply #19 on: September 23, 2009, 11:40:19 am »

Link to game site added to first post.

How are you a dwarf?  Aren't humans the only playable race?
I just changed the description to look like a dwarf. Pretty simple.

umiman

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Re: Discworld MUD
« Reply #20 on: September 23, 2009, 06:27:12 pm »

I entered somebody's magic door and got flung halfway across the world from my start location. I managed to make it to Ankh-Morpok though... but now I'm totally lost. At least I found my bank's branch here and have some decent amount of savings to survive for now.

They weren't joking when they said it's easy to get lost in the capital city. Holy crap. I can't imagine this place as my start location. Ohulan Cutash is definitely much more newbie friendly with rich and easy NPCs to kill.

Pnx

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Re: Discworld MUD
« Reply #21 on: September 23, 2009, 07:54:21 pm »

Oh, I played this mud a few times in the past, had a thief, and a warrior, and fiddled around with all the classes a little. Oh what they hey, I'll roll up another character, what should I go for then, priest? Wizard?
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Rhodan

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Re: Discworld MUD
« Reply #22 on: September 24, 2009, 03:35:31 am »

I'm still trying to get evil so Hat doesn't hate me. I'd better go find some more children to bludgeon.

Ask on the Priest channel if anyone has a relic of a good god you can smash.  Smashing good or evil relics moves your alignment towards the opposite of the spectrum.  I don't know myself where or how you can find these relics, or how expensive they are.

Ankh-Morpork could use some less poor and easier to kill NPCs... The new sneaking assassin NPCs make it a lot harder for young wizards to not accidentally fry someone much stronger than them.  Ankh-Morpork does have almost every service you could ever want though.
It's huge, but I always thought it was a very manageable kind of huge.
Try checking the "options" command to activate the "lookmap" thingies, they put a tiny map next to room description.  Not as big as the 'map' command, but very helpful.
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Starver

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Re: Discworld MUD
« Reply #23 on: September 24, 2009, 04:34:16 am »

I'm still trying to get evil so Hat doesn't hate me. I'd better go find some more children to bludgeon.
Pray a bit to your god (if you're feeling perrverse, pray to another one, but it doesn't solve the above problem :)).  it uses up all your faith GP (and thus all your GP, if you're a priest) unless you qualify it with the options (see the syntax/help info), but it gives a good XP return if you intersperse it with other GP usage.  If you spam it, the return diminishes, as with all command usage (possibly more so, or that may just be because of the potntial of using all your GP in one go.

And a priest can also use a ritual bury command.  Not immediately on joining the priesthood, but at a low level; it's also a different command for each religion, and most of those are pretty awkward words to type, so aliasing it to something  simpler, e.g. "rbury" is probably a good idea.  But, anyway, I've found as a priest that ritburying anything I kill (being scrupulous not to do so for any someone else did) keeps me well within the "<your_god> is happy with you" bounds, regardless of what I have been hunting.  Some people don't do that (it uses GP of course... 50 per corpse, IIRC) or it may be a matter of sharing/negotiating if you're grouping with another priest (or at all, if in a group that would rather you not spend so much of your GP on that, and use a bit more on providing them with shields, heals or actively doing faith.offensive.* stuff...   though better you maintain good relations with your deity than start failing those vital rituals due to increasing misalignment).

Playing styles differ, of course.  The above may not work/apply to you, but I give it as my (possibly not optimal) solution to the problem.
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Sergius

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Re: Discworld MUD
« Reply #24 on: September 24, 2009, 09:35:01 am »

Ah, I wonder if my old character still exists. It was a pretty advanced Wizard... named Falken or Corben or something like that...

I need to investigate further. Definitely playing in a group could be more fun as I solo'ed for months.
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ILikePie

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Re: Discworld MUD
« Reply #25 on: September 24, 2009, 11:00:59 am »

I'm at the dragon shop in A-M, should I buy a green swamp dragon? I don't really know if they're worth it. Its A$40.
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Starver

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Re: Discworld MUD
« Reply #26 on: September 24, 2009, 11:12:27 am »

Ah, I wonder if my old character still exists. It was a pretty advanced Wizard... named Falken or Corben or something like that...

I need to investigate further. Definitely playing in a group could be more fun as I solo'ed for months.

My on-Mud socialising consists of being absorbed in the social scene of both OOC communications and the occasional RP-ish event, like various in-game wedding celebrations and Guild Events, but for hunting I must admit my head hurts less when soloing than when with a group.  At my own pace, suffering only one's own consequences for complacency/overambition (and minimal responsibilities for others) and no tricky pacing issues ("hang on, I haven't pyrscipated a corpse for ages!" or "shouldn't we hurry over to Bes Pelargic[1], what with Genua being over-hunted?").

In other words, I always feel like I'm not going fast enough when leading, and a spare wheel when not.  That's just my impression, I think most of those who have suffered my participation have flatly denied it when I ask, and I can't say for sure that they were just being nice about it. :)

OTOH, many hands make light work, and a multi-guild team can "add the biological and technological distinctiveness" of each specialisation to the team.  (Not to mention that certain cooperative Mansion Quest that I know about from loose talk, but never gotten around to being involved with myself!)


[1] But it's not at this point that someone remembers that their arms permit has expired, and so the expedition later gets put on hold while the situation has to be remedied, possibly including buying back the confiscated ultra-deluded weapon that was kept out in the open.


@ILikePie (BTW, you ought to talk to a certain Thief I know about pie!)... Depends.  they have a habit of exploding.
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Rhodan

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Re: Discworld MUD
« Reply #27 on: September 24, 2009, 01:22:06 pm »

I suggest getting a pet rock.  They are a lot more loyal and don't explode all over the place.
Pet rocks are slightly more expensive, though.  I felt a bit silly about having to purchase one even though I submitted the idea for them. :(
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ILikePie

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Re: Discworld MUD
« Reply #28 on: September 25, 2009, 08:28:28 am »

How long have you been playing, Rhodan?
Also I tried starting witch, but encountered the same problems Sappho did. So I refreshed, now I've got a spare charectar and I don't really know if I should choose an assassin or a thief. What do you guys think? What's more fun but still easy enough to play?
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Rhodan

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Re: Discworld MUD
« Reply #29 on: September 25, 2009, 08:41:45 am »

Lemme check my finger info...
Code: [Select]
First logged on Thu Dec 2 19:30:30 2004.
272 days, 19 hours, 40 minutes and 14 seconds old.

So I guess I'm pretty old.  Rhodan is my only character, I never feel comfortable playing anyone else.
I tried being a witch, thief, priest, ninja and warrior with a few other chars, but never went really far.  Just enough to experience the guild a bit.
Rhodan did die permanently a few years ago, so the current Rhodan isn't as strong as his age would imply.  And I lost my will to really numberchase, so I advance slowly too.  Got crushed by a Sphinx cub when trying to cuddle it.
My staff, Kamikaze Oryctolagus (Kamikaze Bunny), predates my current character, so I'm rather attached to it.  It is named after the spell Kamikaze Oryctolagus Flammula, which summons waves of firebunnies to attack a target.  When charged, the staff can cast a weak version of the spell instantly.  The instant bit is what makes it awesome if used right.
You can change the name of any item to Something Else with the help of a witch and some effort. Pretty fun. :)
« Last Edit: September 25, 2009, 08:47:42 am by Rhodan »
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