Knock on the door.
...duh.
You knock on the door. "Ajar", "open", "accessible", "agape", "clear", "gaping", "passable", "unsealed", "unshut", "wide", and "yawning" all completely fail to describe the door.
> Try to move the open empty locker. Also look for secret panels.
"Empty", "bare", "barren", "blank", "clear", "devoid", "stark", "unfurnished", "void", and "vacant" all accurately describe the space behind the locker. Good thinking, though!
> Return to the door with the smoky glass window and try to pry it open with the crowbar. Nobody tried that yet.
The first one? The gap isn't big enough to fit a crowbar in, and it's made of metal.
The first computer? In the second room?
There's no drives on that one.
Get some gore from the scientifical room and hand feed the latest handshakey.
Huh?
Go back to the room with 3 doors and examine the body on the floor's belt (The one you rode like a bull). It looked interesting.
That's where we found the gun, ammo, and syringe.
Otherwise, go into the elevator and press the up button again.
Nothing happens, just like when you pressed the down button at the bottom floor.
Go back to the scythey shopkeeper and see if he can help in any way with the new code.
The shopkeep shrugs.
And try going back to the first computer and try and use the access code.
It only takes 4-letter codes.