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Author Topic: Transkobold text adventure!  (Read 6897 times)

Armok

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Re: Transkobold text adventure!
« Reply #30 on: September 25, 2009, 03:53:25 pm »

You attempt to pick the lock with your claw, now the gate is still locked and your finger hurts, guess picking locks is harder than it looks, and require a fair bit of knowledge about their inner workings.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

RAM

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Re: Transkobold text adventure!
« Reply #31 on: September 25, 2009, 09:23:08 pm »

Pray to Armok to help you start a war between the humans and dwarves.
Look for a path or something and try to find a cemetery keeper without entering any towns.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Luke_Prowler

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Re: Transkobold text adventure!
« Reply #32 on: September 25, 2009, 10:26:18 pm »

Dig under the fence
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

eerr

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Re: Transkobold text adventure!
« Reply #33 on: September 25, 2009, 11:45:25 pm »

If A and B fail,
C. Go find someone who knows how to lockpick back at the village, or in your raiding party. Then recruit them, or learn lockpicking yourself.
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0_0 OH MY SCIENCE 0_0

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Re: Transkobold text adventure!
« Reply #34 on: September 26, 2009, 08:01:27 am »

???
« Last Edit: November 25, 2009, 11:58:50 pm by 0_0 OH MY SCIENCE 0_0 »
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Armok

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Re: Transkobold text adventure!
« Reply #35 on: September 26, 2009, 12:45:24 pm »

You look to see if there is a cemetery keeper you could somehow steal the key from/trick to enter the cemetery and then follow, but looking around the small shed inside with a candle in the window and lack of any sign that the gate is used with any frequency lead you to believe the keeper lives inside the fence.
You conside throwing one of the jocks with the catapult, while it would be amusing, you decide against it due to the fact the other 'bolds back at the village know you're not stupid enough to believe it'd work.
Finally, you settle for digging under the fence, or rather to let the jocks do it, and while the fence goes a fair bit down after an hour or so the jocks dig out enough to get under it. You could get catapult in between the bars with a bit of work but it dosn't look like you'll be needing it inside, on the other hand you never know. It also occurs to you that this large hole looks rather conspicuous if someone should happen to come across it.
>_
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Rooster

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Re: Transkobold text adventure!
« Reply #36 on: September 27, 2009, 07:06:10 am »

This game is too good to die like this.

Just rob those graves and bail!!!!!!!!
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RAM

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Re: Transkobold text adventure!
« Reply #37 on: September 27, 2009, 07:08:55 am »

And grab some spare parts, we want to leave genuine human footprints when we frame them...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Labs

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Re: Transkobold text adventure!
« Reply #38 on: September 27, 2009, 08:58:22 am »

1. Put one kobold on the roof armed with blunt object
2. Distract gravekeeper so he leaves the house
3. When he walks out have kobold on roof jump down and club him
4. Loot house
5.  ???
6. Profit
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

0_0 OH MY SCIENCE 0_0

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Re: Transkobold text adventure!
« Reply #39 on: September 27, 2009, 11:24:28 am »

???
« Last Edit: November 26, 2009, 12:25:10 am by 0_0 OH MY SCIENCE 0_0 »
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Armok

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Re: Transkobold text adventure!
« Reply #40 on: September 27, 2009, 11:38:16 am »

You get the jocks to start dgging up ordinary graves, taking whatever er equipment they were buried with as well as a few pieces of the humans themselves from the fresher ones, exept one jock wich you order up on the roof with rock, then you throw a pebble the the gravekeeper's door to lure him out. Once he opens the door and peaks out to investigate the one on the roof jumps down on him and clubs him to de- wait, did that rock just pass RIGHT THROUGH him?!
The gravekeper opens mouth to reveal a gaping serrated maw and he lets out a noise like a glacier of solid steel bending and breaking. The sound shatters the window.
Them, his hand deforms into a grotesque bundle of spikes that impales the jock in 20 places and then retract again. In a jerky motion his head turn soward you, the eyes have no whites or pupils, just swirling withered shapes like two raisins. The creature lets out another screech.
>_
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Labs

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Re: Transkobold text adventure!
« Reply #41 on: September 27, 2009, 12:06:19 pm »

... :o
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

Jetsquirrel

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Re: Transkobold text adventure!
« Reply #42 on: September 27, 2009, 12:25:42 pm »

CALL THE EXORCIST!!!!

eerr

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Re: Transkobold text adventure!
« Reply #43 on: September 27, 2009, 12:40:36 pm »

make like a kobold and flee.
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Armok

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Re: Transkobold text adventure!
« Reply #44 on: September 27, 2009, 01:41:49 pm »

make like a kobold and flee.
You run for your life, but the creature leaps over you and blocks the exist, and screeches again. The jocks are running around screaming and generally being useless.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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