More progress is made with the project. I lost a fool to a batman pushing him into a chasm. It almost started a tantrum spiral right there. Thank goodness this wave of reclaimers are a little more level-headed, and I further refined conditions to be more suitable for larger numbers, which speaking of, I finally managed to get some things to work with conditions after nearly a dwarven decade of work. Thank goodness for the support I've been getting to work on it.
Oh, and I decided on the side, I might as well work on a fort on an island on the side (one of the island threads), and came up with an interesting construction method for developing it. A 19x19 modular construction system (at least, the underground infrastructure). Of course, I'm racing the clock to get farms and a water purification system up and I'm still new to dealing with aquifers, so I hope this island has a dry spot somewhere. At least I figured a plumbing system to try out that'll water the future development, provided it will get that far.
So far, it's looking nice, and I think my filter/reservoir will work out. Now, I just need some stone for the rest of the development.
I've also come up with some funny ideas to toss into the community/succession fort of the Bloodfist in flight. Might mix it with adventure mode as a way to telling the scout's story as well. I'll need to map a course however. I mean, after all, after the hell that took place building this flying artifact, I think the survivors that finish the ship would want to do some joyriding before delivering the ship home.
Actually, you know? I'll make it a community fort for the ride home, and then make it a succession fort afterward; as well as the reproduction of the ship's rise and flight of legend as a succession fort.