Just went back to some time ago, and decided to model an old design I made ages past in Minecraft (uploaded some pics into the thread and some info on it, and some of the concept).
I forgot, I used to make some really cool things, and the concepts, and engineering, and the sheer amount of thought I put behind my designs. And I have tons of them. 50 at minimum, if I recall correctly. Weapons, crafts, ships, locations... You name it, I had an idea for it. I was in a fey mood for a better part of a decade (since '98 if I recall correctly), and was churning out ideas like mad; no time to write details, I just look at a past sketch, and it all rushes back, like Hollywood-amnesia recovery. Of course, things started getting a bit repetitive and dull as time passed, so my mind took one hell of a hiatus for the past couple years.
The crap I came up with definitely would've made for some cool stuff to put into some games, provided I could find anyone who could understand my ideas, and if I knew a thing or two about programming/making a game. In fact, it was a reason I was interested in game design to begin with (until I was proven lax in some necessary skills to actually accomplish it; at least I have the design and idea part down; along with some credentials to back it up).
The short story of at least one of the ideas is this: Ships that dogfight like a sword duel. Literally. Ranged combat is a no-no. Now, design ships based around this concept.
C'mon, I say to myself, reminding me of my creative potential, admit it. You definitely had some awesome ideas in that noggin one time or another. Hearing myself tell me that, made me happy. I think my idea generator is waking up again. I need more inspiration.
For some odd reason, I think the game sale helped. I mean, I noticed that I got a bunch of games that immerses the player into them. Considering that factor; that's probably what made my ideas so awesome. I put myself into the reality of the situation, and design a 'realistic' solution to the problem, based within said reality's laws. Like the case I previously stated (swordfighting air/spacecraft); if that was the primary focus, how would you design around that? Inspiration: Melee handheld weapons scaled to be a flyable craft.
EDIT:
I heard from a fellow Minecrafter that everyone liked my work. Lots of compliments.
I might actually make the effort and look for my past work (and mean it), and maybe post some of them up. I just lacked the courage/motivation to do so. Maybe some of my work can inspire someone.