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Author Topic: [MILK] There were 12 eggs here what did you do with them? (Happy thread?!)  (Read 16329640 times)

miauw62

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138615 on: August 24, 2014, 01:32:48 pm »

Yeah, it does lower your accuracy quite a bit. I don't think that matters *that* much for a game like HL2, though, since accuracy usually isn't that important there.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Graknorke

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138616 on: August 24, 2014, 01:34:25 pm »

Yeah, it does lower your accuracy quite a bit. I don't think that matters *that* much for a game like HL2, though, since accuracy usually isn't that important there.
You need accuracy for HL2. Unless you're some sort of luck-god with the grenade-lobbing and using the revolver for anything.
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Yoink

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138617 on: August 24, 2014, 01:37:18 pm »

If by "lowers accuracy" you mean it makes accuracy rely more on your actual gun skills, that'd be awesome.
If it's just due to the whole setup being laggy and shit, not so much.
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Graknorke

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138618 on: August 24, 2014, 01:58:50 pm »

New Prequel update.

Panels 4-6
Holy shit
Happiness makes a return (for a bit anyway).
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Putnam

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138619 on: August 24, 2014, 02:01:42 pm »

Doing it without motion controls seems rather convulted and confusing.
Besides, this allows you to do more than point your gun in other directions, you can hold it in front of your eye so you can actually aim down the sights and stuff.

Assuming Flashpoint is controlled similarly to Arma (which isn't a bad assumption, since they're by the same devs), it's done by holding alt and moving the mouse to move your head without moving your gun.

You can also use TrackIR or other similar head tracking to do it.

ChairmanPoo

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138620 on: August 24, 2014, 02:17:58 pm »

I was mildly amused when I got one Jon Mulder amid my x-com operatives. (openxcom)
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Sergarr

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138621 on: August 24, 2014, 02:31:01 pm »

If by "lowers accuracy" you mean it makes accuracy rely more on your actual gun skills, that'd be awesome.
If it's just due to the whole setup being laggy and shit, not so much.
The main thing which allows people to make precise shots in RL is placing a gun on a surface and putting the back of the gun on your shoulder. Guess what you cannot do with these motion controls? That. No amount of "gun skills" will overcome that.
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penguinofhonor

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138622 on: August 24, 2014, 02:33:19 pm »

CoD: Oculus Rift is going to come with a manly plastic gun peripheral to aid in aiming.
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Putnam

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138623 on: August 24, 2014, 02:42:59 pm »

CoD: Oculus Rift is going to come with a manly plastic gun peripheral to aid in aiming.

I have a neon yellow-and-blue with orange muzzle toy gun that is otherwise identical in appearance to an M1911. Perhaps good for kinect games in the future, heh.

Parsely

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138624 on: August 24, 2014, 02:52:18 pm »

If by "lowers accuracy" you mean it makes accuracy rely more on your actual gun skills, that'd be awesome.
If it's just due to the whole setup being laggy and shit, not so much.
The main thing which allows people to make precise shots in RL is placing a gun on a surface and putting the back of the gun on your shoulder. Guess what you cannot do with these motion controls? That. No amount of "gun skills" will overcome that.
As if it were actually anything like handling an actual gun in the first place.
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miauw62

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138625 on: August 24, 2014, 03:10:08 pm »

They should add hydraulic pistons to emulate recoil, so you can actually break your jaw, just like in real life :P
(note: i don't know shit about guns. can they break your jaw? I have no fucking idea)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

penguinofhonor

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138626 on: August 24, 2014, 03:13:11 pm »

I'm assuming you could if you fire a powerful enough gun with the back of it pressed up to your face. I think dislocating your shoulder is a more common recoil injury.
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TamerVirus

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138627 on: August 24, 2014, 03:17:42 pm »

Super Mega COD:oculus

When you die in the game, you die in real life!

Comes with free insurgent in box
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Sirus

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138628 on: August 24, 2014, 03:17:59 pm »

They should add hydraulic pistons to emulate recoil, so you can actually break your jaw, just like in real life :P
(note: i don't know shit about guns. can they break your jaw? I have no fucking idea)
I've played with arcade lightgun shooters that use pistons like that, making the slide move with every shot. It's actually really cool.
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Parsely

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Re: [╰(゜益゜)╯︵ /(.□. /] BURRITOTOWN RETURNS?!?! (Happy thread!)
« Reply #138629 on: August 24, 2014, 03:21:44 pm »

They should add hydraulic pistons to emulate recoil, so you can actually break your jaw, just like in real life :P
(note: i don't know shit about guns. can they break your jaw? I have no fucking idea)
I've played with arcade lightgun shooters that use pistons like that, making the slide move with every shot. It's actually really cool.
Some Time Crisis cabinets have that. :D So awesome.
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