I compulsively reload when I play Wesnoth. Any time a bad event with a probability of less than 5% or so (15 or 20 if both the attack and defense go improbably wrong) occurs I just reload.
I did it so much I transcended the game, looking beyond turn by turn tactics. I saw how each improbable event propagates across the timeline, altering the state of the game in more and more dramatic ways the longer things go.
And I noticed that the whole argument about luck being just something you have to manage is bullshit. It's bigger than that. A single 2% failure means a unit doesn't level up. Next turn he dies, leaving a hole that allows the orcs to reach your mages, causing more deaths.
And you think "well if I'm banking the game on one roll, no matter the odds, I've made mistakes" but you're wrong because this event is the product of every roll you made in the previous turns. You have a modicum of choice but ultimately the RNG is the only agent with any real power in this system. The RNG is the player, you just move the pieces.
I feel vindicated. I'm gonna go play Banner Saga or Fire Emblem instead.
I just don't like the random element. Ultimately the positives are unaffected, a perfectly executed plan is the same amount of fun whether it had dice or not, but you add in a small chance of getting fucked. It's like if Dwarf Fortress had a 1% chance every time you built something of having it collapse and kill the dorf making it.
Except you people would probably like that.
tl;dr: In Wesnoth the RNG is god and choice is an illusion. Random elements in tactics games add no fun but introduce a small chance of extreme un-fun.