The final boss rubbed me the wrong way, but Serious Sam just scratches all the right itches when it comes to twitchy, jumpy, colorful shooters. If Doom were chopped up, it'd be the badass part, with Painkiller taking the grimdark.
Speaking of which, I've been getting serious urges to play some Doom again, which also has me thinking again about remaking all the game's assets in 3d.
Ah, Doom never gets old! Have you tried Scoredoom? That's good for a lark. Hell Ground is my favorite level set and a must if you haven't run it yet. Oh, or what about the Doom/Gmod conversion?
I get too excited about these things. Fie on your tactical brown cover shooters, I'm gonna be over here having fun.
I am really tired of WW2/Counter-Terror themed pseudo-tactical/realistic shooters. I would love to see a return to more Quake/Doom/UT-style FPS games.
I'll take a look at the GMod port. Sounds promising. I've wanted to see a quality 3d update to the game for a very long time. To this day, I think Doom has the best art direction of any game ever. Most memorable line-up of creatures, environment, color palette, and sound effects I've ever seen. I think most of it would translate incredibly well to 3d. Obviously, given most of the sprites were made from photos of physical sculptures, which is something most aren't aware of.
Someday, I will go through and give them all the same treatment.
I was very disappointed with Doom 3 for utterly failing the artistic quality of its predecessors. It felt incredibly generic. Most of the creatures were nondescript mottled grey humanoids, completely lacking imagination or any of that awesome melding of gothic hell/sci-fi imagery that is exactly what put Id on the map. I'm hoping they remember that for Doom 4, but know enough to keep my expectations low.