Where did you find the mod, Itnetlolor?
Found it while looking at some of the fanart. Saw this crazy-ass Chenjesu-looking flagship thing, saw that it was official art for the mod, looked deeper into the mod, and it turned out to be a fan-made continuation of the Starcon story 5 years after the events of Starcon 2. I think it also uses some Word of God information given by the creators of the game/series as well.
Like how disorganized the Ur-Quan became after the war (and how some of them have regrouped, while the Khor-Ah are a different matter), how everyone's still nervous about the Orz, despite being *happy campers*, and despite having some time with them, their language is still all *frumple*. The VUX are still their usual selves, regardless of the Ur-Quan Heirarchy being torn down, the Mycon are an endangered species since being put under a slave shield, and despite how they spread across the galaxy, the Alliance are still essentially nice guys, and don't want them to go extinct; so we have that conundrum regarding Juffo-Wup. There's more information in the game I have yet to discover myself; but it seems like this time around, the game is now more focused on diplomacy and thinking ahead, more than adaptation, and grabbing all sorts of crap, and creating a battleship unmatched in force on it's own.
So far, I'm liking this mod. Primarily because it holds continuity, and has the same sense of humor as the original game still, and works more like an expansion pack if anything (The captain still has his sense of humor, and you still have your chioces of smartass answers/questions). So to put it, The Melnorme still hold interest in bio-data and rainbow worlds, but now they're interested in less tangible data as well. I may have to ask the Arilou about what they might mean about that (if only they didn't abstain from the Alliance now for their own reasons; gee, thanks.); provided I can find a new portal to access Quasi-space.
I like how the game maintains most of the original starmap, but has it offset so Sol is now on the upper-right portion of the map (justifying also why Ur-Quan space, and everywhere past is unaccessable under Chmmr orders, and how pointless it would be to explore that space now). Now we have this new quadrant of space to explore from Yehat and Chmmr space downward and leftward for equivalent amount of additional exploration; while still maintaining familiar ground to build up/mine/chat in and to get familiar with the game again.
Considering we lack a portal-spawner, and are currently limited to 200 units of fuel at a time, we'll need to make some friends in unexplored space, or find a new means of traveling that distance without running out of gas. May need to make trade with the Melnorme to see if they can soup up our craft to be a more efficient explorer vessel, and hopefully, similar to the badass frigate we once had. Plus, I can't wait until the Mark-II is made available (I hope). Compared to the old ship in SC2, the Mark-II is a battlecruiser.