Making progress with "Amazing Adventures with Heffalumps and Woozles", also known as Amnesia.
Just made it past the invisible water-beast, out-smarted it by trapping it behind a door, and then having to re-enact the escape sequence from Jurassic Park making a mad dash for the other end of the flooded halls (which I forgot about). I'm now at the crazy sculpture/cool music room and elevator repairs. Fun.
Total tinderboxes used so far: 3. And only to make mouse movement a little more sensible since disorientation sucks, and the lantern wasn't enough and an HT was blocking my way to natural light for a good segment of time. Ironically, I managed to avoid him by hiding like a cartoon show, and hiding behind something that makes me quite visible still. Might as well be wearing a lampshade over my head; that was how (un)noticable I was.
My scare level so far from experience was more running the clock, waiting for something to pass by before making a mad dash, and playing hide and seek and not become It. As for the *bleah*; I treat it like I do with feral ghouls, although the helplessness settles in more without my trusty dart gun. At least I still have the Donkey Kong (AKA Dash O'Pepper) method of dealing with my enemies and throw a barrel at it to buy time.
Oh yeah, it was best I didn't record/stream. I'm a bit too silent unless something sufficiently cracks me up, like when I outsmarted (temporarily) the invisible water-beast by closing a door in it's face. I was laughing until the damn thing broke the door down, and the following sequence I forgot. That was fun. However, I barely got hurt so far. Only lasting injury I have is from when I accidentally base-jumped without a parachute, or failed at doing some Parkour to get height.
Good luck, you're going to hate storage if you're a jumpy person.
I'm only really jumpy when I'm going full-stealth, like most other stealth games. It's like a game of hide-and-seek and even though that's a harmless game, you hate to be noticed.
One good tip: Wine bottles or anything that can leave a loud *bang* when tossed really helps in making HTs get away from you quicker (kinda wish you could knock them out and watch them collapse after taking a good whack to the head from a heavy rock or force-feeding them blood wine (kudos to glass shards going down their throats); more satisfying if you could teabag them on the way out as a major "take that" to horror movies and etc.). I mean, I didn't need the flesh half as often as I thought during the last part of platformer hell (which I have the skills for and have been mocking it the entire time; even while opening the last gate (manual operation)).
I'll definitely be looking forward to the future nonsense.
EDIT:
Oh yeah, and the darkness isn't really all that bad in the game. Sure you'll eventually lose sanity and eventually faint once in awhile, but as long as you're relatively safe, or find a good hiding spot before passing out, you can nearly go the whole game sans tinderboxes and lantern. Only using the lantern to snap out of it quicker, especially if you're short from your goal hiding spot before passing out.
I also proposed a challenge as part of my recommending the game. Highest score (most tinderboxes and lantern oil, and fewest pass-outs (and whatever's left in the lantern if a tie) wins. If you play Low Ball with this challenge, then you're a pansy.