Just finished mocking up a flowchart for a DF-related Cracked.com article.
Check it out. It turned out better than I thought for crunching in 4 hours of work (most of it being typing and awaiting client review). Maintaining the effect and consistency, and still letting it all link up with all the effects was a bit of a challenge; especially when trying to keep it making sense. I think it flows pretty well.
It was nice to offer my services, and take on a challenge while at it.
EDIT:
It may take a moment to understand it, but when reading it, the process is supposed to flow like it looks. The choices are mostly guidance, but those without are implied to work in a nearest-neighbor fashion; and are mostly rhetorical in nature.
EDIT EDIT:
Got to, and am, replaying Chrono Trigger (This time, the DS edition). This is gonna be fun. Sure, the screen's much smaller than I'm used to playing, and there are a few new bells and whistles (plays similarly to the PSX version), and an arena mode; that ought to be fun. So far, it seems it's translated well to the DS, and has several more additions, or so I've heard (some Extra-mode bosses here and there, some (∞+1)+1) weapons, and a Final Final Boss Battle (I think the Time Devourer, which is loads more difficult than Lavos originally). On the side, I'm taking on another Castlevania game (Dawn of Sorrow; I beat the GBA Aria of Sorrow last year, I think) in the spirit of October. So far, some fiends are being really annoying about offering their souls. I don't care if you're a 3-star rarity!
I'm Dracula Redux, dammit! Stop leveling me up! I want to enjoy some boss battles when I first reach them. Not mop the floor with them yet. I'll leave that to Boss Rush Mode.