Got another year of New Wavehandle done. Lost a dwarf or 2 to circumstances beyond my control (carp and a failed mood; jeweler at least). However, I did manage to get more use out of the barracks as a housing area (a minimum of 50-75 dwarves can live in there). I made a rather pleasant iron boiler to serve as a repeater (not armed yet; still need to run a few tests) for the spike strip of my security grid (with a slight modification to the spike strip by progressively getting worse per-row, 1 at a time (per trap), then 2, then 3 and onward 'til the end). I have all other parts of it established as well (bridge-->wall switches work exactly how I wanted them to; same with doorways), and I also managed to get a couple elites (wrestlers at least); and a crap-ton of turtle-armor. Oh, and my sheriff is also an elite wrestler as well. I'm working on my gun-captains at the moment.
Fortunately, all my useful legends are still intact, and I might actually be able to stave off any invasions easy (also thanks to Kitty-Cams placed in spots where invaders would be likely to appear; behind the walls, of course, but still able to look out). Plus, the iron boiler adds to the scenery. I still need more proper housing before everyone gets pissed off at me, and I still need to establish the dining hall and the sewers. I've been too busy working on the security and trading like mad; along with clear-cutting my claimed land (and that's a crap-ton of trees as well) and thanks to a kobold, I found a security hole, and sealed it; thanks to his help, I spared his life. Speaking of which, I have a better setup regarding industry and trade, and even the prison looks damn snazzy. I figure 5 prisoners will be the maximum I'll be dealing with anyway. Let's not forget, I finally got around to engraving using a lone legendary +1 (fort's looking sweet). Amazingly, despite all my progress, no migrants, no new sources of goblinite. I'll be updating the map tomorrow.
EDIT:
Updated:
http://mkv25.net/dfma/map-9045-return-to-wavehandle