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Author Topic: [MILK] There were 12 eggs here what did you do with them? (Happy thread?!)  (Read 16302871 times)

Gunner-Chan

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I can't support paint.net since it has absolutely silly limits on loading certain things. And has problems dealing with filetypes from games I like to mod. So does GIMP for the most part...

Old student copy of photoshop CS3 for the win.
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Sirus

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Is GIMP good for pixel art and the like, or should I stick to Paint? Like, does GIMP have support for palettes (for swapping) and really fine detail work?
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Star Wars: Age of Rebellion OOC Thread

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TherosPherae

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Is GIMP good for pixel art and the like, or should I stick to Paint? Like, does GIMP have support for palettes (for swapping) and really fine detail work?
Well I know it has support for really fine detail work. As for palettes, I have no idea. It might, but if it does, I haven't found it yet.
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The Fool

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Yeah... GIMP =/= Photoshop

As someone that owns both I can say that photoshop is definitely the more powerful of the two by a large margin. I rather like the interface, brushes and plug-in options. GIMP's interface simply doesn't work well for me anymore, and the layer settings work very differently.

On the other hand GIMP costs about $700 less. If I didn't get a student discount on CS5 I'd be crying at the price. As far as free image manipulation software goes GIMP is probably the best option.
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A Flexible Mind (Suggestion Game)

SHAD0Wdump

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Is GIMP good for pixel art and the like, or should I stick to Paint? Like, does GIMP have support for palettes (for swapping) and really fine detail work?
This is speaking from a person who hasn't used anything besides gimp2(other than paint of course)... But I find gimp awesome for sprites. Just be prepared to climb a cliff trying to learn the thing, and beware that it IS clunky.

Palettes? If you mean by colors it supports several methods for choosing colors, and supports hexadecimal entry and referral. Color picker is of course available for sampling, though you'll have to load the picture you are sampling from.

And there are boatloads of tools, with each tool having many options allowing fine tweaking.
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The Merchant Of Menace

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I use Paint.NET for pretty much everything lately, even the .psd stuff from my Digital Graphics class
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Simmura McCrea

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Exam is done, and so's first year of uni.
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GlyphGryph

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GIMP supports pretty precise pallete creation and pallete swapping - including saving the palette separately, which is needed for many sprite situations. Unfortunately, its not terribly simple and straightforward.

Quote from: the Fool
Yeah... GIMP =/= Photoshop

As someone that owns both I can say that photoshop is definitely the more powerful of the two by a large margin.
Agree with the first, disagree with the second. I have never found Photoshop to be any more powerful than gimp - it is, however, far more polished, the interface is significantly tighter (and still not, in my opinion, good, but that's because this stuff is hard), and its more reliable. It also comes with better defaults, which make things easier for mid-tier artists who don't want to make their own brushes and fills and don't know how to install plugins into gimp (or can't be bothered, like myself).

Everything you can do in photoshop you can do in GIMP, frm what I understand - but its going to take longer and be significantly more frustrating.


Photoshop pays for all that though - it's about 20x the size of GIMP, I believe, and immensely slower and more resource intensive.

(It also does a few things better than Photoshop. Photoshop was miserable at batch processing last I used it.)
« Last Edit: May 25, 2012, 07:02:37 am by GlyphGryph »
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Reudh

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GIMP supports pretty precise pallete creation and pallete swapping - including saving the palette separately, which is needed for many sprite situations. Unfortunately, its not terribly simple and straightforward.

Quote from: the Fool
Yeah... GIMP =/= Photoshop

As someone that owns both I can say that photoshop is definitely the more powerful of the two by a large margin.
Agree with the first, disagree with the second. I have never found Photoshop to be any more powerful than gimp - it is, however, far more polished, the interface is significantly tighter (and still not, in my opinion, good, but that's because this stuff is hard), and its more reliable. It also comes with better defaults, which make things easier for mid-tier artists who don't want to make their own brushes and fills and don't know how to install plugins into gimp (or can't be bothered, like myself).

Everything you can do in photoshop you can do in GIMP, frm what I understand - but its going to take longer and be significantly more frustrating.


Photoshop pays for all that though - it's about 20x the size of GIMP, I believe, and immensely slower and more resource intensive.

(It also does a few things better than Photoshop. Photoshop was miserable at batch processing last I used it.)

More than 20x. :P

I liked GIMP until I kept accidentally losing those blasted floating windows. That irritated me to no end.
It's not as if I do much image editing.

GlyphGryph

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Which OS do you use? There's a version for windows that makes them non-floaty.
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Reudh

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Vista, but I use image editing so little that I don't even need anything but Paint or Paint.NET.

EDIT: Before you linux and mac users get mad, I have Ubuntu on another partition, and I really really want to find a working copy of OS/2 Warp.

GlyphGryph

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I think you'd be better off worrying about the XP/Windows7 folks - they hate Vista with a passion, in my experience.
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Scelly9

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I think you'd be better off worrying about the XP/Windows7 folks - they hate Vista with a passion, in my experience.
That's because it SUCKS. :P

I have nothing against vista personally, but it never seems to work right when you need it to.
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Reudh

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Vista for me besides lacking the compatibility that XP has, has never caused me a problem.
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