It's funny that I still rely so much on non-lethal takedowns, even though I'm more than willing to blow the no-kills ending. I think killing guys with environmental hazards and reprogrammed machinery, and even ally kills, still counts, because I've never once gotten through the first Battery Park / Warehouse segment without being flagged as bloodthirty, no matter what I do. I just wish there was a way to knock out Commandos, just to see the looks on their faces.
Dammit I'm gonna have to load this up now, to science the non-lethal win. You have to hit Commando's in the small of the back with a Baton or Taser for a non-lethal. I used to love taking Commandos out like that. Makes you feel pretty god-like, taking out armoured killers with a single hit from a
stick. Might want to save/restore to practice the exact hit location, it's pretty small. You can do this with MIBS or WIBS too and they are carrying weapon upgrade nano-packs. That's harder than the Commando's.
Hmmm is Battery park the bit after you take the speedboat from Liberty, eg "level 2"? On that one I recall you have to explode the vending machine on the pier and sneak in through there. Just going near the proper entrance get's you tagged as bloodthirsty. Basically ignore Anna's orders and do your own mission.
if Battery park is actually the later part with plague-ridden bums everywhere, well I'm sure I got through that without being called bloodthirsty either. It was fun saving the train tunnel hostages without using lethal force.
Last time I played this was about 2004, hope my memories help.
Which brings me to my question of why the thing takes up four inventory slots, when it clearly is a lightsaber that takes up no more space than the handle. It's not like this GEP Gun isn't punishingly bulky enough.
It's not a 'lightsaber' AFAIR, it's a nano-blade which just happens to glow in the dark. All that means is the cutting edge is one molecule thick.