but the combat system was the best yet seen in a FF game, smooth, fast, strategic and fun.
It was pretty much the same as some of the previous games, the only real difference being that you could change class in the middle of battle.
I agree, but it did make for good strategies, provided the right garment grid was equipped. Though I tended to single-class more often, so the Unerring Path (2 dresssphere slots and a straight path between them; no bonuses however) garment grid was usually what I had equipped, also so I can level up the ultra-suits a bit. Mascot job classes were just overpowered beyond reason, as was Lady Luck (not only awesome looking outfits, but definite gamebreakers when used correctly). I think one of my favorite puzzles in the game had to be the math puzzle over in the lightning plains cave past Djose Temple as was the same temple in FFX, and the Sphere Break game in X-2, along with FFX's version of Blitzball. My main complaint about FFX-2 had to be the 100% collection system. That was a Guide Dang It in itself.
XII was the most immersive of the games, seeing as you had pretty much a full view of your environments as you played through them, can pick and choose your encounters (including looking for the precise location and conditions to find certain other creatures; like the slime that only comes when your party is made up of only females, and must be defeated by only them (Poor Fran, you became the third-wheel of my parties too soon (IE-least used/lowest level)). Many of the environments and creature designs were pretty awesome too. Excellent sense of scale, especially when you reach the Pharos Lighthouse or face off against the bigger dragons and espers. That place is just colossal (It's how I would imagine TowerSoared to look by the end). And in agreement, I would still say FFXII had the best soundtrack with FF6 and FF4 tied for second.
Now I want to play FFX or XII again. They were pretty darn fun, despite any apparent weak storyline and/or bad acting. And despite not understanding the language too well, I do find the international version's Final Mission in X-2 to be an interesting roguelike translation of the game. That was probably what bugged me the most of X and X-2; the international versions were much cooler with what they included, I have to emulate them to share in the experience; and looking at the international version of XII, if you want an absolute challenge, there you go. The Zodiac system looks downright brutal, and you must be wise with which you choose, and for who (similar can be said about FFX-int's Sphere Grid. That looks equally brutal). Looking back now, it seems American versions of J-RPG and J-games don't understand the definition of FUN.
EDIT:
I wonder how I can get the optimal settings to play PS2 games smoothly on my PC outside a 64-bit upgrade/replacement for my machine. I still have the original disks of all my old games, but my sister has been using my old console as a DVD and music player. Plus, I want to be able to play the international versions of some of these other games without much loss, as well as some games lost forever which are deemed "buried treasures" that I can't even find in a Gamestop bargain bin or 'used games' wall (which looks non-existent by now) anymore. I mean, I can't seem to play Shadow of the Colossus at a decent pace without either some FPS spiking or hearing my graphics card whine about it (and that's even at nerfed settings; emulating a PS2 is apparently comparable to trying to run Crysis at decent/nerfed settings). I guess I have the same thoughts about XBOX emulation as well. I miss some of my old games for that as well. Especially Panzer Dragoon Orta. That game was epic.