hmm. How d'ja play melee online? ...I remember playing with some customized games back in '01 but dont remember any network play in those.
I fear MP xcom, it seems a good way to lose some elitist notions I'm quite fond of... being a tactical genius for one.
I play using The Ur-Quan masters. The freeware re-release of the game. It has an online function. We'll need either of each other's IP addresses to play though. So, online the hard way. But it works, and is fun.
Well, you'll love one game I usually play with UFO2000. Zombies. And there are custom skins made for that style as well too; considering the game allows custom content.
How it would go is: One team is a crack team of 4-6 zombie hunters hired by the military (Captain, Lieutenant, Sergeant, and Rookie (additional numbers yield more meatshield rookies)); but there are a couple factors to consider:
-These zombies also use tactics. They're actually smart and fast (player controlled). Yet they're still primal (last resort is always charge; regardless danger. Doors are meaningless.)
-They have a vicious strike (Combat knife armed, up to 30 damage I think. Strongest melee weapon)
-They don't need doors (a great tactic to use)
-There's a bunch of these f***ers. (up to 16 or 24; whatever the maximum amount is)
-The government wants to recycle these buildings/ruins for tactical reasons against zombie hordes. Nothing greater in power than a standard-issue grenade.
-If battling in daytime, 1-turn head start for zombie team to get in position. If later than twilight, then both teams go at the same time.
-Zombies have minimized stats except for health, stamina, and TUs.
-If playing as Military forces (also skins available for), higher rank = greater firepower allowed (IE- Rookies are pistol users, compared to the Sniper Captain or Machine Gun Lieutenant).
-Furthermore, in UFO2000, you can choose where to aim (shift-LMB, I think); head shots are possible.