That picture Janet posted made me happy.
Considering that looks like a dancer's outfit, that's pretty hardcore to raid a dungeon in such light attire. Funny enough, it kinda reminds me of a random encounter I did in Final Fantasy Tactics, just for the mere challenge of it.
At high levels (50+), 1 dancer against a random encounter (about 5-7 enemies (also rather equal in level), 3 of them tanks and 2 others magic users, a yellow (healer) and a black chocobo (flying tank)) with unfriendly terrain (the place with the giant hill dividing the level; she can't teleport or jump really high).
The dancer won kudos to the ninja's react skill (auto-vanish after getting hit) limited to 1-2 turns maximum of use every time used, provided surviving the first hits, to prevent ability abuse (although I did use forbidden dance many many times; slow dance also helped a good deal). We cut it close, she was near-death when she dealt the killing blow up close. Oh yeah, and I don't think she used any healing potions or spells either.
That whole battle after I won it felt like an achievement. It was essentially all-tactical, just trying to keep the girl alive, maintain health, abuse the yellow chocobo's healing ability if possible, and hope the right spells hit the right targets to kill them quicker. Slow Dance only bought some time, mostly to keep running away. Stop or Toad spell hits by Forbidden helped level the battle field easier, but were not common occurrences. The monsters at high levels were hard to hit the a good random spell. Let's not forget, Dancers aren't the strongest fighters. Even the toads took a good few hits to kill, and regulars had adequate defense stats.