First turn Report:The four players have made their first turns,they have named their systems,designed ships,and made their starting orders.
The system names are thus:
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Migar(DFnewb)
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Pio-Alions(Johbson)
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Safehold(Volatar)
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Valhalla(Myroc)
(colored circles represent system control,colored tick marks represent fleet presence(basically ships or stations in the sector without system control),D-1/2/3 represents asteroid density level)
As you can see,Johbson and Volatar have moved into their gamma sectors(at this stage it is rather obvious they have done so using their constructors)
In the design catagory,it appears DFnewb is going for a zerg rushing tactic,reason being he has a extremely cheap ship design called the 'raptor',and to add to the threat he has a minimum cost production bay station as well. So expect him to be pumping out the little buggers in short order.
He also appears to have warp technology in mind for the future,as he has a warp beacon ship,again at minimum cost.
Johbson seems to be taking a middling aproach to warfare with a somewhat lightly armed ship,not quite as cheap but a little tougher than DFnewb's raptors,he also has a particularly beefy and multi-purpose station design capable of sector control,mining,AND self defense via a multi-gun turret and a PD. So expect his sectors to be a wee bit hard to crack if he has those plopped down.
Volatar has perhaps the most powerful and resource efficiant warship at the moment,he also has a tough,but unarmed station capable of sector control at his disposal,both ships cost 2000 cash so he is using every penny when he buils these,possibly a smart move but he may find himself without those wee bits of cash for emergencies.
Myroc currently has a pretty strong warship availible to him,cheaper then Volatar's but not too shabby. He too has created a simi-tough sector control station,with double PD.
That's the report,I'd like to close this post with a reminder to try to stay active and aware of whom's turn it is,this time we are waiting for DFnewb.