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Author Topic: BSF (not)Live Strategy game signups,reports,and discussion (Turn 12)  (Read 44487 times)

RedWarrior0

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #45 on: October 01, 2009, 07:34:05 pm »

I'm still not on the list, despite:
I might want in on a second round. add to sign up list.
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SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #46 on: October 02, 2009, 08:15:42 pm »

Myroc's turn.

Yes I put that in my other thread,I made a mistake.
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RAM

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #47 on: October 02, 2009, 09:06:30 pm »

Better take me off the list on account of mutual hatred with livestream...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #48 on: October 06, 2009, 01:31:01 pm »

Turn 03 Report:


-Migar(DFnewb)
-Pio-Alions(Johbson)
-Safehold(Volatar)
-Valhalla(Myroc)


(colored circles represent system control,colored tick marks represent fleet presence(basically ships or stations in the sector without system control),D-1/2/3 represents asteroid density level)

Volatar has seized control of his gamma quadrent,he will be the first to have a hightened income.


DFnewb has developed a larger warship called the T-rex,this ship has a rather large collection of machineguns to overload it's enemies with lead,he has also created upgraded versions of most of his ships.
 In the realm of research,he has developed a method to steal technologies from opposing factions.


Johbson has made the first design to make use of bubble shield technology,and boy it is a bruiser,with 600 hitpoints and a point defense weapon,it can tank through most foes in a 1 on 1 without breaking a sweat.


Volatar has researched stronger hulls,and has designed a new mining station.


Myroc is the first to design a carrier,his deploys quad machinegun armed 'Berzerk' drones. He has also researched bonus system control income.



Once again,DFnewb,your up!
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DFNewb

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #49 on: October 09, 2009, 03:39:21 pm »

I am ready to do my turn but your livefeed is never up  :(
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SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #50 on: October 09, 2009, 05:45:06 pm »

Uh... It usually is,I'm actually taking a bit of a break lately...

Anyway,DFnewb you can message me on Skype and I'll see to it.
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SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #51 on: October 14, 2009, 08:34:45 pm »

It is now Johbson's turn.

EDIT:I've noticed the fact he hasn't been on for 3 days... I'm not sure what to do about this one...
« Last Edit: October 19, 2009, 12:46:51 am by SHAD0Wdump »
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Volatar

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #52 on: October 19, 2009, 08:35:18 am »

I vote that a player that goes missing has 1 week. At the end of that week their empire is given to a player on the waiting list. Also, it prevent any arguments after the fact, this transfer is permanent.
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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #53 on: October 19, 2009, 10:52:22 am »

I'll probably do just that.

So Johbson,you are warned. you have until the 23rd to respond.
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DFNewb

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #54 on: October 19, 2009, 09:14:09 pm »

I vote that a player that goes missing has 1 week. At the end of that week their empire is given to a player on the waiting list. Also, it prevent any arguments after the fact, this transfer is permanent.


What if after a while of players going inactive the original owner is next on the waiting list?
Would he get his empire back?

Also should someone PM Johbson or something to get his attention?
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SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #55 on: October 20, 2009, 12:14:46 am »

What if after a while of players going inactive the original owner is next on the waiting list?
Would he get his empire back?
Yes.
Also should someone PM Johbson or something to get his attention?
Already have.
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SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #56 on: October 20, 2009, 02:51:33 am »

It is now Volatar's turn,thank you Johbson for coming back and getting that turn done.
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Volatar

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #57 on: October 28, 2009, 02:31:53 pm »

So, who are we waiting on now?

Spoiler (click to show/hide)
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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #58 on: October 28, 2009, 03:07:06 pm »

Turn 04 Report:


-Migar(DFnewb)
-Pio-Alions(Johbson)
-Safehold(Volatar)
-Valhalla(Myroc)


(colored circles represent system control,colored tick marks represent fleet presence(basically ships or stations in the sector without system control),D-1/2/3 represents asteroid density level)

Myroc has moved into the Iota system.


DFnewb has developed two new stations,one for mining and one for housing a warp beacon.


Johbson has researched a advanced building module,and has designed a ship to carry it.


Volatar has researched the ability for stations to construct other stations with their production bays.


Myroc has developed a rather large warship with several weapons.



Once again,DFnewb,your up!
« Last Edit: October 28, 2009, 03:25:10 pm by SHAD0Wdump »
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SHAD0Wdump

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Re: BSF Live Strategy game signups,reports,and discussion
« Reply #59 on: October 30, 2009, 04:26:01 pm »

Some of you may know that there has been a second BSF strategy occurring during the span of this one,this second game has had several tweeks to the rulesets,and even a few major changes, these changes have fixed several issues with the un-altered game such as the lack of reason or incentive to build large ships consisting of many sections,and the pointlessness of defense platforms.(ships were just as effective and could move)

I've come across the consideration of re-booting the current game,however this would require either major re-designing of the current ships and costs(creating many inconsistencies),or simply restarting altogether.(but all progress would be lost)

I could re-boot it with only throwing away the ship designs and leaving people to start with their current tech if so desired.

I'd like every participating player's opinion on this.
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