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Author Topic: Sasquatch ideas  (Read 1940 times)

hot_cakes

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Sasquatch ideas
« on: September 19, 2009, 11:06:56 am »

captured a sasquatch, have a dungeon master, what is the most dwarven thing i could possibly do with it
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Razoric480

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Re: Sasquatch ideas
« Reply #1 on: September 19, 2009, 11:11:59 am »

1. Tame it (or don't, I doubt it matters)
2. Put it at the end of a narrow hallway
3. At the 'mouth' of the hallway, have a burning lignite bin
4. Wait for a siege to be passing by
5. Unleash Sasquatchy Burning Doom

SquirrelWizard

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Re: Sasquatch ideas
« Reply #2 on: September 19, 2009, 11:12:53 am »

magma
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Balanced Wheels is just rolling along

A small sign posted at the far end of the catapult range.

"In ToolCrew Microline strikes you!"

Phantom

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Re: Sasquatch ideas
« Reply #3 on: September 19, 2009, 11:14:06 am »

Make a few dwarves journalists and photographers.
Send Tame Sasquatch into the forest.
Send journalists and photographers after it.
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hot_cakes

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Re: Sasquatch ideas
« Reply #4 on: September 19, 2009, 11:48:48 am »

1. Tame it (or don't, I doubt it matters)
2. Put it at the end of a narrow hallway
3. At the 'mouth' of the hallway, have a burning lignite bin
4. Wait for a siege to be passing by
5. Unleash Sasquatchy Burning Doom

YES

I have magma on the map and fire imps. Unfortunately i dont have any lignite, are there any other slow burning materials i can use? how long will he last on fire?

Make a few dwarves journalists and photographers.
Send Tame Sasquatch into the forest.
Send journalists and photographers after it.

Also yes

Ill have my engravers work non stop during this experiment and hopefully they will record something about it
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Ieb

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Re: Sasquatch ideas
« Reply #5 on: September 19, 2009, 11:58:09 am »

I'm pretty sure any source of coal in the form of a block would do the same thing as a lignite block. Unless it has some super special properties that I'm unaware of.

In case you suddenly decide not to use fire, capture another sasquatch, tame and breed, and create your new Royal Guard.
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Demonic Spoon

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Re: Sasquatch ideas
« Reply #6 on: September 19, 2009, 12:40:15 pm »

Eh, my royal guard consists of slug and snailmen.  ;D .
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Phantom

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Re: Sasquatch ideas
« Reply #7 on: September 19, 2009, 12:41:20 pm »

Mine consists of Werewolves.
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Demonic Spoon

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Re: Sasquatch ideas
« Reply #8 on: September 19, 2009, 12:50:48 pm »

Ooh nice. But, SOF would win the cake. Though ironically if they got anywhere near the king he'd die immediately.
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Phantom

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Re: Sasquatch ideas
« Reply #9 on: September 19, 2009, 12:55:02 pm »

Tentacle Demons on the other hand... :o
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Demonic Spoon

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Re: Sasquatch ideas
« Reply #10 on: September 19, 2009, 12:55:59 pm »

...The monarch would be filled with unknown substance... ech.
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Ieb

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Re: Sasquatch ideas
« Reply #11 on: September 19, 2009, 12:56:24 pm »

"Aye, the Royal Guard, a real mean bunch, they are. Have to keep 'em locked away or they would have burned the entire fort to ashes.

Again."
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Demonic Spoon

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Re: Sasquatch ideas
« Reply #12 on: September 19, 2009, 12:57:36 pm »

Lmao.
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Quatch

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Re: Sasquatch ideas
« Reply #13 on: September 19, 2009, 08:53:27 pm »

I'm going to have to say you should amputate the Sas part and be left with true awesomeness.
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SAVE THE PHILOSOPHER!
>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Duuvian

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Re: Sasquatch ideas
« Reply #14 on: September 19, 2009, 09:58:01 pm »

DAAAMN YOOUU SAAAAS-QUATCH!!!!

I'll get you someday!
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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