1: Want to make dwarves explode when attacked, but also want them to survive world gen. Not working yet...
2: Wars refuse to happen. Dwarves and Goblins are set to never give nor take tribute, and disagree on everything (dwarves have LYING:PUNISH_CAPITAL and goblins have EAT_SAPIENT_OTHER:ACCEPTABLE and so on). It's getting pretty crazy how nice everybody is to everybody.
3: Need a bunch of creatues, need a way for them to swarm past traps, and need a way for them to come in waves. I think a couple different siegeing civs would work- each one with a higher invasion level and more valuable corpse items.
4: I decided to scrap the current metals and have 7 anonymous levels of metal- from L1 which does 40% damage to L8 which does 200%. Each successive level is made by smelting the previous level with something else. Thus, you'll be melting down and reforging your weapon traps a lot to continue upgrading them, and no resource will stop being useful.
5: I also want to make most food difficult to grow yourself- instead, you need to buy it from the caravan, which you can pay with gold/silver/copper bars from the slain enemies.
Here's the metal tree:
L1 : smelted from the ore. --- 40%
L2 : L1 + Flux --------------- 50%
L3 : 2 bars of L2 ------------ 60%
L4 : L3 + "Retinite ore" ------ 80%
L5 : L4 + raw green glass --- 100%
L6 : L5 needs to be smelted to slag, then two slag bars are smelted into L6. Slag: 5% L6: 120%
L7 : L6 + refined Retinite ----- 150%
L8 : L7x2 + Crystal Glass ----- 200%
Thus, to get one bar of L8, you need: a cut crystal glass gem, two bars Retinite, four raw green glass, four additional retinite ore boulders, eight flux boulders, and eight units of metal ore, plus enough fuel to smelt each reaction together.
Some invaders carry weapons or armor of various levels, and others have item_corpses of ingredients like rock crystal.
To counter some of the increased micromanagement of the metal industry, I think that dwarven tastes have to be changed a little. While the need for food, booze, and sleep will be maintained, I think that I might give them [NO_THOUGHT] to go with such tags as SEVERONBREAKS and so.
I think that as many organs should be loppable as possible, so that when you look at your trap corridor after the latest goblin siege, you will see goblin fingers, arms, heads, eyeballs, ears, kidneys, brains, tongues, guts, hearts... I think it will add something to the flavor of the game. Also, most critters will be given NOSMELLYROT so that it will remain possible to see your fortress... otherwise it will definitely remain permanently coated in miasma. Maybe one or two stench creatures will get in, I guess.
EDIT: Also, need a creature that will likely be able to get through 30 masterwork L8 serrated disk*5 weapon traps alive and start killin' things.