Hey, bumping up this thread, just to ask if you guys could think up any events. It's going to be tough to write a hardcoded story, so I've decided the easiest path is by events.
Anyway, first up, there's been a little change to the design. Instead of events being hardcoded based on previous events, I've decided to make it so that events happen based on some variables. Say, a civil war starts when Population > 5, Military > 3, and if Monom is born. So, if the population stays small or military remains backwards, the civil war never happens. But if you want the population from degrading into war, you either have to handle events when it happens, or change the past to remove Monom. You could get orcs to burn his village or goblin babysnatchers to steal him and the civil war never happens.
Example event:
[trigger at lvl 6 population, lvl 4 military]
Monom, a master swordsdwarf feels that the kingdom should be ruled by a powerful fighter, not by a sissy noble. He's managed to sway half the military, but the Royal Guard and the elite commando squad still remain loyal.
Nothing) The civil war rages on for a few years, the king is killed, but a freak crossbow bolt shot by a child also kills Monom. Everyone agrees to crown the child as the king.
[-2 military, -2 population, -3 stability]
A) Hire an adventurer to assassinate Monom
- Monom dies. Triggers the 'rebel adventurer' variable, where the adventurer becomes a notable person in the human plot, returns with dwarven riches and weapons, and starts an assassin guild.
[-1 economy, -1 military, -1 population, trigger for 'rebel adventurer']
B) Challenge Monom to a duel
The king dies. Monom becomes the new king.
[-2 economy, +2 military, -1 population, changed to 'dictatorship']
C) Send the commando team to defeat Monom
Many commandos die in the process but they manage to take him down.
[-2 military, -1 population]
So, if anyone wants to throw in a plot or unique event or something, let me know