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Author Topic: +The Engravers Guild+  (Read 383607 times)

Balathustrius

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Re: +The Engravers Guild+
« Reply #330 on: October 23, 2009, 01:18:09 pm »

Yeah, I render just like that.  My strokes are just in the opposite direction.  You do it well; it looks really good.

Y'know, I used to think that rendering along the contours of the surface was probably the better way to do it, and that I was being lazy hatching all in one direction, but I think I've changed my mind.  For one thing, it always looked ugly when I had a mish-mash of strokes in different directions.  And in nature, a shadow is a shadow; it has no contours or directional strokes. 
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Spreggo

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Re: +The Engravers Guild+
« Reply #331 on: October 23, 2009, 02:32:47 pm »

Balathustrius: Yeah I think mixing up the direction can be really finicky. I think it works well when you are blending each layer as you go, otherwise it will add a lot of texture that you might not want.

The good thing about only going a single direction is that the viewer can see it as just a block of shading without minding the texture so much. I treat it like watercolor, where I lightly trace out the boundaries of the shadows and then hatch them in from largest to smallest.

Alright, I've got something I've been working on to understand the form of the face better, but I'm having a lot of trouble getting a good image of it online. My scanner seems to have trouble with pencil, and the pictures coming from my camera aren't too much better. Does anybody have any tips for scanning in pencil?

Anyway, here's the best I could get:
Spoiler (click to show/hide)
I think I need to understand the form of the lips better - they don't look right to me.


jarathor: I missed your image somehow! Is it from observation? If so you can understand the lips better if you look at them and map out the areas of shading that define the lips, without using any preconceptions of what they should look like. Try not to draw any hard lines at all unless it is exactly what you observe. Imagine you are simplifying it into a stamp for printing. Lips are difficult for me too, but it does get easier with practice.

Also, eyes aren't usually very white unless they are in direct light. We tend to see them as white, but they are usually a medium to dark grey, tinted by color of the light source. Natural lighting will often make the eyes a blue grey, where as incandescent bulbs will give them a yellow/orange color. If you leave the eye too light in relation to the eye-socket (which also tends to be darker than we perceive it) they come out looking over-large and a bit illustrative (which isn't necessarily bad).

It is hard to say without seeing the reference, but probably the part of the face and neck which are in shadow would be a lot darker. The is especially true for the eye sockets and under the jaw-line. The shading is a bit homogeneous now which I think is hurting the roundness of form.

Scanners... I know my scanner does this annoying thing with levels, by auto-adjusting the levels when I scan, which makes pencil drawings look like total crap. If there is a levels option in the scanner preview, drag the black arrow all the way down, the white arrow all the way up and the grey arrow exactly to the center. There might be 'output' arrows too which you should drag all the way out in the same way. In my case, if I hit preview again it changes the levels again and I have to redo it.
« Last Edit: October 23, 2009, 02:35:38 pm by Spreggo »
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Spreggo

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Re: +The Engravers Guild+
« Reply #332 on: October 23, 2009, 09:15:53 pm »

Today's sketchbook:
Spoiler (click to show/hide)

jarathor

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Re: +The Engravers Guild+
« Reply #333 on: October 23, 2009, 09:46:10 pm »

Spreggo - Wow, thanks for all of the advice. Looking back and forth from the reference I used and my picture, I think I'm going to start over, since most of the form I have is pretty distorted and at this point erasing won't help much.
This time I'll follow your advice on the lips -the stamp analogy should help me think the right way about it. Looking at your latest posting, I can see what you mean now.
The reference I used, by the way, was from a stock album on DeviantArt here:
http://deviant-caroline.deviantart.com/art/jakvlabutimjezere-139777281
I'm sure you can see what I mean about me having distorted most of the form and proportion. Hopefully I'll do a better job on the next version.

Unfortunately, my scanner only lets me change the brightness and contrast - so I guess I'll just have to mess around with the levels in Ps until they look right.
I guess I'll just have to try it.

EDIT:
Alright, here's a cropped version of the start of the next version - my camera mucked this one up a too, but it's a little better. On the actual piece the lighter areas don't sink into the midtones as much.
Spoiler (click to show/hide)
What I see that needs to be fixed are the jawline/chin and the neck.
« Last Edit: October 24, 2009, 12:42:51 pm by jarathor »
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Hungry

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Re: +The Engravers Guild+
« Reply #334 on: October 25, 2009, 03:59:49 am »

nice moutain balathrustrius, dwarf's arms are still off....



Also working on making my avatar more then a face...not quite done but I did get something else I was struggleing to do on paper done in gimp...odd...

« Last Edit: October 25, 2009, 11:31:06 am by Hungry »
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Sensei

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Re: +The Engravers Guild+
« Reply #335 on: October 25, 2009, 08:10:03 pm »

Posted here because it's cool, and it has nothing to do with anything.
Yes, I made this myself (some may recognize the flamethrower as a sprite I made for Battleships Forever)
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Spreggo

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Re: +The Engravers Guild+
« Reply #336 on: October 25, 2009, 11:18:36 pm »

EDIT:
Alright, here's a cropped version of the start of the next version - my camera mucked this one up a too, but it's a little better. On the actual piece the lighter areas don't sink into the midtones as much.
Spoiler (click to show/hide)
What I see that needs to be fixed are the jawline/chin and the neck.

This is a great improvement over the last one. I think you are doing a good job paying attention to the things that make it really look like the person you are drawing.
The problem I see with the jawline is that the chin is too short. It looks to me that it needs to be about half an eye-height longer, although you'll probably want to get a more accurate measurement. Bringing the chin down will probably fix up the problems with the jaw since drawing it will make more sense.

jarathor

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Re: +The Engravers Guild+
« Reply #337 on: October 26, 2009, 08:25:56 pm »

Yeah, that's what's wrong with the chin - Checking against the photo at the same relative scale, everything else is about in the right place. If it doesn't erase completely, I'll just start over again - then I can fix her lips and the position of her left eye too, since it's not on a horizontal to her other eye. Thanks again for the help. Here's hoping for a final version soon.
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Spreggo

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Re: +The Engravers Guild+
« Reply #338 on: October 28, 2009, 01:10:24 pm »

Here's another skull from last night.
Spoiler (click to show/hide)

Ironhand

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Re: +The Engravers Guild+
« Reply #339 on: October 29, 2009, 07:08:14 pm »

The guild needs some halloween material.
Not that Spreggo's skulls aren't awesome.
There just needs to be more of them!

Spoiler (click to show/hide)

It's a harsh world. We'll all need to accept it someday.
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Ironhand

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Re: +The Engravers Guild+
« Reply #340 on: October 29, 2009, 07:13:17 pm »

Oh, and here's the scariest halloween costume I can come up with:

Spoiler (click to show/hide)
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Ironhand

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Re: +The Engravers Guild+
« Reply #341 on: October 29, 2009, 07:33:56 pm »

Oh dang, I just came up with something scarier:

Spoiler (click to show/hide)

Anyway, sorry for all the stacked posts. I'm done for now, I promise.
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Hawkfrost

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Re: +The Engravers Guild+
« Reply #342 on: October 29, 2009, 08:10:54 pm »

Those pictures are all awesome!
I like the carp hat.
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Killas[SiN]

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Re: +The Engravers Guild+
« Reply #343 on: October 30, 2009, 04:59:10 am »

Oh dang, I just came up with something scarier:

Spoiler (click to show/hide)

Arghhhh!

Heh, looks awesome.
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Lofn

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Re: +The Engravers Guild+
« Reply #344 on: October 30, 2009, 10:20:38 am »

Posting this very very very very quick doodle of my lizardman-analogue race, the Sehkorii.  it's 2:30am and I thought I should probably have something to post.

Spoiler (click to show/hide)

Does it look male or female to you lot?
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