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Author Topic: +The Engravers Guild+  (Read 378137 times)

Ogdibus

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Re: +The Engravers Guild+
« Reply #3255 on: September 21, 2011, 06:33:43 pm »

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« Last Edit: July 01, 2013, 04:46:02 am by Ogdibus »
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mendonca

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Re: +The Engravers Guild+
« Reply #3256 on: September 22, 2011, 01:46:35 am »

He he he!

How did you get him to stay still long enough? ;)
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strongrudder

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Re: +The Engravers Guild+
« Reply #3257 on: September 22, 2011, 12:33:20 pm »

Well, this style is cartoonish... >_>

I never bother myself with "heads of measurement". As long as it looks appropriate, it works for me. Maybe I subconsciously dislike long legs, I don't know. I'll try more realistic proportions once I can draw more realistic pictures.

Also, maybe he's half dwarf. What? You never know. :P
I frequently have trouble with making the legs too short and the torsos too long on my characters. Part of it has to do with the fact that I drew Redwally otters for much of my youth, and that's how those things are built. X)

With humans, the heads measurement thing can feel kinda clinical, and I'm with you if you don't want to bother with that. But there's an easier way to do a quick check on your proportions, especially as far as leg length is concerned. When you draw your character, measure it and find its halfway point. (If he/she's all curled up, do your best.) The halfway mark should be somewhere around the groin area, as the legs make up about half a person's height on their own. This can vary a little, obviously (ladies are often given longer legs) but it should still be roughly half.

Dividing those halves in half again gives you another rough landmark - for the top half, it should fall at about chest height. For the bottom half, the knee. Divide everything again and suddenly you have the eight-head measurement system laid out for you. I generally don't make my heads that small because I work cartoony too, but those basic landmarks (chest, groin, knees) are a nice quick check to make sure things aren't getting too disproportionate. And then you can tweak them around for the needs of individual characters.

Wacky, exaggerated proportions are awesome, of course, but those characters generally have to be pretty cartoony to avoid uncanny valley when you do that... if they're human. The guy you drew is actually fine proportionally, on his top half. But his midpoint is actually at his waist instead of his crotch. The legs just need to be lengthened, both lower and upper. It's only because he has otherwise realistic proportions and musculature that makes the legs stand out as awkward. :)
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The flying ☼Earworm☼ strikes strongrudder in the brain!
The ☼Earworm☼ has lodged firmly in the wound!
strongrudder gives in to music.

Lofn

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Re: +The Engravers Guild+
« Reply #3258 on: September 25, 2011, 10:25:28 am »

I played an awful lot of Darksiders over a couple of days and wanted to do something WCII-Darksider-ish. Hence the cartoony proportions.

Spoiler (click to show/hide)

Two things I'm changing when I finish it off: redrawing the terrible misaligned hilt of the broken sword, and changing the contrast between skin/armour. I'm really not sure how the rest of it works, so, thoughts'd be nice.
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Askot Bokbondeler

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Re: +The Engravers Guild+
« Reply #3259 on: September 25, 2011, 10:49:24 am »

i like it. i don't see a lot of WC-II in it, though. more like WC-III or WOW

Lofn

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Re: +The Engravers Guild+
« Reply #3260 on: September 25, 2011, 10:56:23 am »

WCIII for sure, but I haven't played WoW or looked at a lot of their game assets, so I've got no idea about that. I'm looking for the image in particular I was thinking of from the WCII manual, but I can't find it. :(
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Jopax

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Re: +The Engravers Guild+
« Reply #3261 on: September 25, 2011, 06:33:08 pm »

Spoiler (click to show/hide)

I blame Siquo
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"my batteries are low and it's getting dark"
AS - IG

Siquo

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Re: +The Engravers Guild+
« Reply #3262 on: September 25, 2011, 07:05:38 pm »

Spoiler (click to show/hide)

I blame Siquo
How did you know I just bought AVP? (just $5 on Steam now! ;) )

Also, I lied, I just watched it 5 more times. NOW I go to sleep.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Lofn

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Re: +The Engravers Guild+
« Reply #3263 on: September 25, 2011, 09:51:31 pm »

Spoiler (click to show/hide)

Pretty pleased with how this came out in the end.
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Also known as Zuhayr.

Jopax

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Re: +The Engravers Guild+
« Reply #3264 on: September 26, 2011, 03:43:12 am »

For some reason the left sword looks twisted, the hilt and guard are following the arm but the blade itself is slightly turned to one side, other than that a pretty awesome piece :)
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"my batteries are low and it's getting dark"
AS - IG

Soadreqm

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Re: +The Engravers Guild+
« Reply #3265 on: September 26, 2011, 02:11:47 pm »

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Jopax

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Re: +The Engravers Guild+
« Reply #3266 on: September 27, 2011, 10:26:50 am »

Love the trianglehead thing there, somehow he has more charachter than the rest of the image (probably  the color XD )

Anywho, i still blame Siquo:
Spoiler (click to show/hide)
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"my batteries are low and it's getting dark"
AS - IG

Askot Bokbondeler

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Re: +The Engravers Guild+
« Reply #3267 on: September 27, 2011, 10:48:28 am »

kind of bored here. made this thread, but nobody replied, maybe here i'll get some attention. it's not too offtopic, is it?

Siquo

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Re: +The Engravers Guild+
« Reply #3268 on: September 27, 2011, 12:21:19 pm »

Anywho, i still blame Siquo:
Somehow I don't feel bad :)

If anyone wonders: I made him watch this.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

mendonca

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Re: +The Engravers Guild+
« Reply #3269 on: September 29, 2011, 02:28:05 pm »

Tablet out for the first time in a while ...

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