Hey, I made some pixel art for a game I'm working on in a programming class that I've been told isn't horrible, and I was wondering if I could get some feedback from the forums, and also advice on drawing humans in such a small scale.
First things first, is this the right thread for that sort of thing? I've seen mostly traditional art here, so I wanted to check and make sure the wasn't a more appropriate thread that I had missed. Ok, thanks. I'll just modify this one rather than posting again.
These are the two sprite sheets (we've been learning as we go along, so my assets and code need some cleaning).
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I'm not satisfied with any of the first three in the top row in the first image. The first two have too many little details for the resolution, and they tile extremely poorly. The grass was just me being lazy with the "noise" tool in Paint.NET, and I fully intend on replacing it. The trees need some changes too. The Darwinian is a placeholder for the player sprite, which I have been soundly failing at so far. The weapons have no in-game use right now, so I'm not sure how they will be incorporated.
And this is an in game shot using a good few of them.
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Again, the grass sucks. Also, the water used to draw a border around itself so it meshed a bit better, but that ended up being temporarily removed while I think about division of responsibility in the drawing engine. The area near the top with all the out-of-place interior sprites is where I was testing out some animations.
This is from the combat engine, which is far less developed.
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This combat engine will ideally be fully functional somewhere between now and class 12 hours from now.