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Author Topic: +The Engravers Guild+  (Read 378704 times)

Rose

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Re: +The Engravers Guild+
« Reply #2505 on: November 30, 2010, 01:22:22 pm »

while smoothing is often a great way to make the model look, well, smoother, you generally should be selective about it, as there's places where sharp corners would look far better. some of those places are the indentations where I think torpedo tubes are.
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Sean Mirrsen

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Re: +The Engravers Guild+
« Reply #2506 on: November 30, 2010, 01:28:03 pm »

The only torpedo launch tubes on the thing are in the back so far, and what they need is a separate material, not unsmoothing. I'll place two more on the two secondary hulls, right under the saucer. I think I'll have to kill the phoenix picture for the most part, and add a ventral observation deck or something. And yes, I'm having various problems with smoothing, but they're mostly due to the relatively low polygon count, for example where the saucer joins the secondary hulls, and the hull area around the deflector array. I need to split some polygons to add smoothness.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rose

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Re: +The Engravers Guild+
« Reply #2507 on: November 30, 2010, 01:52:25 pm »

well, whatever those things are that are sticking in around the center of the dish on the top.
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Sean Mirrsen

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Re: +The Engravers Guild+
« Reply #2508 on: November 30, 2010, 01:57:06 pm »

Phase cannon turrets. Got the idea from the recent Star Trek movie. And the indentations are supposed to be sharp - that's one of the smoothing problems I'm trying to solve.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

penguinofhonor

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Re: +The Engravers Guild+
« Reply #2509 on: November 30, 2010, 05:20:10 pm »

This should be the Stoneworker's guild to include sculptors. Come on, they might make tables and doors the other 99% of the time but when masons make art it deserves recognition.
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Jopax

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Re: +The Engravers Guild+
« Reply #2510 on: December 01, 2010, 03:26:32 pm »

Righto, internet is back to full speed, uploading time :D
Will try to put them in some order :)
Spoiler (click to show/hide)

Head is a bit ugly but i don't care, as long as he's metal and badass :D

Spoiler (click to show/hide)

This one was rushed a bit but i really liked doing it, it felt really comfortable playing around with the background and the various colors, and i used a reference but only for some things, still it helped a lot

Spoiler (click to show/hide)

And finally a Maus, or what would a Maus look like if he were a dood
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"my batteries are low and it's getting dark"
AS - IG

lordnincompoop

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Re: +The Engravers Guild+
« Reply #2511 on: December 08, 2010, 03:30:21 pm »

Oh god this is like learning how to draw ALL OVER AGAIN.

First tries at drawing something better than a doodle:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Jopax

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Re: +The Engravers Guild+
« Reply #2512 on: December 10, 2010, 11:58:34 am »



Bump?
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"my batteries are low and it's getting dark"
AS - IG

tomas1297

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Re: +The Engravers Guild+
« Reply #2513 on: December 10, 2010, 12:00:06 pm »

 Lots of improvement over the last few. Good job!
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There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

Spreggo

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Re: +The Engravers Guild+
« Reply #2514 on: December 10, 2010, 01:29:11 pm »

Definitely making gains. This last one is much more cohesive and brushwork is becoming a lot more descriptive.

Julien Brightside

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Re: +The Engravers Guild+
« Reply #2515 on: December 10, 2010, 01:39:00 pm »

You got some neat looking armored fellas Jopax.

Soadreqm

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Re: +The Engravers Guild+
« Reply #2516 on: December 11, 2010, 05:06:51 pm »

Jopax is posting pictures all over the places whereas I haven't contributed anything in AGES. To rectify this, here's some idle doodlings.

Spoiler: doodlings (click to show/hide)
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Julien Brightside

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Re: +The Engravers Guild+
« Reply #2517 on: December 11, 2010, 06:26:19 pm »

Decided to share some art.

Anyone got a good idea on drawing scar tissue? She is kinda wearing a halfmask.

Other helpful tips are appreciated.

Spoiler (click to show/hide)

Vertigon

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Re: +The Engravers Guild+
« Reply #2518 on: December 11, 2010, 07:29:16 pm »

The thick black line is a problem. When you look at things in real life, you don't see a thick black outline around everything. So in your drawings, it shouldn't be there either. It's a good base, but when you start coloring in/shading, it needs to go.
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Nivim

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Re: +The Engravers Guild+
« Reply #2519 on: December 11, 2010, 07:36:36 pm »

 After the above, try changing the background so the focus is more likely to move to the hands or the face first, instead of right below the breasts.

 Soad, you have doodles of greatness. Is the girl with glasses from somewhere else like Spy is?
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
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