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Author Topic: +The Engravers Guild+  (Read 384225 times)

Urist McScoopbeard

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Re: +The Engravers Guild+
« Reply #4275 on: July 24, 2013, 09:40:02 am »

NIIIICE, considerably better than your last drawing!
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Valtam

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Re: +The Engravers Guild+
« Reply #4276 on: July 24, 2013, 11:08:39 am »

Well, I've been a bit off, mainly doing some Sacred Mountain Training, and while I'm not yet ready to show some recent stuff, I would love to sprinkle a bit of healthy criticism over Barbarossa's piece. Right now.

@Barbarossa TSG
It's awesome to have you asking for it, because usually we're too focused on 'our' style and what we think is right, at least to be able to see which stuff needs some improvement. In this specific case, if you think the drawing deserves overhauling (I would agree) then it would be wise to not advance any further into background territory and keep yourself on this piece until you're fed up. It's a delightful chance of improvement, and we'll soon see why. English is not my first language, so I hope you all bear with this.

Case in hand (and we'll speak a bit about hands), my bullet points:

Spoiler: Perspective (click to show/hide)

Spoiler: Drapery (click to show/hide)

Spoiler: Shading (click to show/hide)

Spoiler: Legs (click to show/hide)

Spoiler: Hands (click to show/hide)

Spoiler: Torso: (click to show/hide)

Spoiler: Neck (click to show/hide)

Spoiler: Face (click to show/hide)

So, you got 99 problems, and that staff ain't one of them.

Just kidding, hope you take this post with some humor and good salt. I took my time to explain all of that because, well, this is the +Engravers Guild+ and there is no better way to progress than to draw a lot and receive feedback. It might be a sizeable amount of text, all of it well meant. By the way, you already should see what isn't right with both staff and pouch, so I wont fall over them, but all in all I love the basic color scheme, the addition of more green should give it more contrast and richness.

*For reference about hand racism and what does that mean, if anything at all, these delightful posts by wierd might shed some light on the subject.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I'm taking the advice as well! Will show something before the end of the week.

EDIT: I completely forgot the references, might be advisable to add more in the future. They're just baselines, but knowing them might just allow you to play with some of those features.
  • The distance between the tip of the middle finger and the wrist of a hand is the same distance between the base of the jaw and the upper end of the forehead, read: the size of the face.
  • The foot of a human (from the read end of the heel to the tip of the first, broader finger) has an equal size to that of the forearm of that same human.
  • The width of a mature woman's hip is bigger in a small extent to the width of her shouders. It happens inversely in men.
  • Ideally, if you draw a line that goes from the outer end of a nostril to the outermost end of a brow, then you should get a 45° angle and also pass across the outer end of the eye.
  • Eyeballs are just that, spheres enveloped in lids. Between both eyeballs there's a third, equally large eyeball of distance.
« Last Edit: July 24, 2013, 12:53:48 pm by Valtam »
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my first quest was to seige a nemacrcors tower i killed 3 nemacrcors the got killed by a zombie fly.
How on earth did you manage to do that twice?

freeformschooler

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Re: +The Engravers Guild+
« Reply #4277 on: July 24, 2013, 01:30:19 pm »

While we're on the subject of hands, an easy way to practice them is this:

*Tighten up your non-primary hand into a shape where you're unlikely to be able to move it much.
*Sit down with some paper (or with my very lazy case here, a tablet and a PC)
*Draw.

Spoiler: Like so (click to show/hide)
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Heron TSG

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Re: +The Engravers Guild+
« Reply #4278 on: July 24, 2013, 07:09:27 pm »

-snip-
Thanks for all the help! Worry not that I won't finish this, I intend to keep working on it until it's finished. (Whatever nebulous state that is.) I appreciate your advice, and the English was perfectly clear.

Changes for this time include:
  • I added the earlobe to her left ear, since it disappeared at some point.
  • Left-side hem modified to more closely match the legs. Shown somewhat in the leg outline spoiler)
  • Shading modified on left side of the skirt to sort-of outline the thigh and knee. In particular, it is darker below the knee.
  • Left boot angle decreased, and the shading and highlight were flipped to make sense.
  • Back side of the skirt made more visible with some hem showing behind. Probably going to shade this darker.
  • Right arm shortened somewhat. It appeared to extend just past the knee. I have long arms and my fingertips only reach half an inch above the knee or so.
  • Shoulders brought in a bit.
  • Extended the sternocleidomastoids a bit. Thanks for naming the muscle, it made it far easier to find diagrams of!
  • Straightened neck somewhat above the vanishing point of said muscles.
  • Pupil highlights greened and shifted. I tried it without highlights at all, and the eyes looked really flat.
  • Interim horizon line drawn, to be modified when I decide what I'm drawing in the foreground of the background.
  • Changed a couple outline colors; experimenting with a few shades.
  • I quite possibly fixed the below-pouch shading? I am not very familiar with shading yet, especially not on wavy surfaces. It's brighter now, at the least.
  • Back possibly narrowed? I shifted the shoulders a bit and re-outlined an arm to thin it out a bit, but I could be missing something.

Spoiler: Leg outline included (click to show/hide)

Spoiler: Rhenbel Arat Mk. 3 (click to show/hide)

I liked your idea of making the staff a minor light source for the picture; it had occurred to me, but I initially passed it off as being somewhat dim magical fire. It could be interesting in a not-broad-daylight background. I haven't added any green tones to most of the highlights yet, but that will come when I further detail the shadows.

As for the rings, the ring of protection has a grey shield pattern all around it. It's hard to see from afar, but is a bit more apparent when zoomed in. The other ring was a ring of feather fall with a silly feather on it. I removed that (with whatever identifier it would have being moved to the back of the hand) because it was somewhat odd-seeming. The current version has a little bit of darker shadow on that ring that makes it a little less flat.

I'm going to study up a bit more on hands and faces before detailing those further. (Particularly faces.) Maybe I won't draw a disturbing tunnel of knobbly gray hands, but I'll take the advice of all three of Valtam, Weird, and freeformschooler to draw a bunch of them.

Thanks again for all your help, members of the guild!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

freeformschooler

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Re: +The Engravers Guild+
« Reply #4279 on: July 24, 2013, 09:03:09 pm »

That's actually pretty clever what you did with the legs. I can tell your skill with this is greater than the simplistic style of the picture indicates. Keep it up, man - can't think of anything else to tell you :D
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Slayerhero90

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Re: +The Engravers Guild+
« Reply #4280 on: July 29, 2013, 11:10:05 pm »

I've got a WIP of something but I don't know whether or not I want to post it.
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Rose

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Re: +The Engravers Guild+
« Reply #4281 on: July 30, 2013, 12:28:37 am »

You do.
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Slayerhero90

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Re: +The Engravers Guild+
« Reply #4282 on: July 30, 2013, 11:29:02 am »

Okay.

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Mr Space Cat

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Re: +The Engravers Guild+
« Reply #4283 on: July 30, 2013, 08:12:16 pm »

That is pretty awesome. Reminds me of fractals.
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Slayerhero90

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Re: +The Engravers Guild+
« Reply #4284 on: July 30, 2013, 08:20:07 pm »

All it is is eight-way symmetry. I'm gonna wait a day or so before posting the next WIP. I've been working on this since like Monday of two weeks ago, couldn't work on it between Saturday of same week and Sunday of this week.
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Svampapa

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Re: +The Engravers Guild+
« Reply #4285 on: August 06, 2013, 04:21:20 pm »

I just saw that the free open source paint/image editing software Krita has had a new release, and that it now features canvas rotation, a feature I've been wanting ever since I tried out Sketchbook a few years ago.

It's also got OpenGL support which seems to have gotten rid of that horrible lag I recall from my last trying it out.

I haven't got my tablet with me so I haven't painted with it yet, but a quick look about hints that it is really starting to be a real alternative to the big boys.

Also, this thread on page two? Where you at, Jopax? ;)
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nightcrafter27

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Re: +The Engravers Guild+
« Reply #4286 on: August 09, 2013, 03:48:41 pm »

Dropping by here on recommendation of Slayerhero.

Here is my piece, Red Sun Rising.
Spoiler: It's a little big (click to show/hide)

The planet's texture was made in Gimp by creating a black and white composite of various stocks (linked on the deviantart page). This texture was then colored using the magic wand tool to color it. Here's a scaled down version:



I then ran it through the Shape3D plugin for Paint.NET because my version of Gimp doesn't have a decent sphere-izing filter. The clods on the planet are some fractal curve brushed distorted with the warp tool. The stars in the background are just noise, and the "red sun" is just a circular red gradient and blurred lens flare on top of everything.
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Slayerhero90

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Re: +The Engravers Guild+
« Reply #4287 on: August 09, 2013, 03:55:28 pm »


Here's the finished version.
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Urist McScoopbeard

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Re: +The Engravers Guild+
« Reply #4288 on: August 09, 2013, 04:48:50 pm »

Both excellent works!

Although, I do have some (hopefully helpful) suggestions for you, nightcrafter.

the planet is excellent, I love it. But the space around it is (contradictingly) empty. Add some nebulae man, and other crazy space stuff!
A tutorial for creating nebulae from soft-brushed colors: http://danich01.deviantart.com/art/Nebula-tutorial-321703827

The only other thing is the sun, give it some more substance, its not just a glow, its an actual fiery ball of death. Just make the center a little more solid.

also, good job on stars.
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Mr Space Cat

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Re: +The Engravers Guild+
« Reply #4289 on: August 09, 2013, 08:40:00 pm »

also, good job on stars.

The stars aren't all that distinctive, in my opinion. Heck, I wouldn't have noticed the stars if they weren't mentioned previously. They could stand to be brightened up to add more contrast. Maybe not all of them, but at least a couple to show there are in fact stars relatively near the planet.
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