Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 162 163 [164] 165 166 ... 296

Author Topic: +The Engravers Guild+  (Read 378717 times)

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2445 on: November 10, 2010, 03:03:42 pm »

Jopax, using higher opacity brushes will help you make clearer choices about value and color. Maybe 70 to 90 percent opaque, and make use of the eyedropper when blending. Using a lower flow and a higher opacity should make your brushes a little easier to use and your images become more definite. For the most part, reserve low opacity brushes for adjustments at the finishing end of the process. Otherwise, they make the whole image look rather noncommittal.

It may also benefit you to work from a neutral background (medium gray, or a warm medium tone) and working out from that in both directions.

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: +The Engravers Guild+
« Reply #2446 on: November 10, 2010, 03:28:44 pm »

Yeah, i never did get what flow exactly does, to me it seemed like the opacity setting but with less of an effect
Logged
"my batteries are low and it's getting dark"
AS - IG

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2447 on: November 10, 2010, 03:43:07 pm »

Flow indicates by how much a brush will layer over itself.

Example:
Running a brush at 20% opacity over an entire canvas without lifting your pen will result in a solid, 20% opaque layer of color.
Running a brush at 20% flow over an entire canvas without lifting your pen will result in a layer of varied opacities, as any time the brush runs back over a mark it has already made, it increases the opacity there by 20%.

Flow allows you to scrub in colors more like you might with a real brush, up to the maximum opacity you have set. It ends up working more easily and naturally (with a lot more control and definition) than just using a low opacity. Playing with flow will let you be a lot more painterly, avoiding the scratchiness and that 'drawing with a flashlight' look.
« Last Edit: November 10, 2010, 03:44:40 pm by Spreggo »
Logged

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2448 on: November 10, 2010, 03:46:25 pm »

BTW: The Airbrush setting ties flow to time rather than movement. So instead of building up 'paint' by moving back over a spot, your build it up by holding over that spot.

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2449 on: November 10, 2010, 03:52:58 pm »

Also keep in mind that real paint is generally used very opaquely, with some exceptions. Anyone who tries to tell you that paintings are made from 'layers of translucent glazes' is woefully uninformed. For the most part, glazes are reserved for the final steps of a painting to enhance color, or achieve lighting affects that may be impossible otherwise. Glazes of expensive pigments were used historically not because that was the most effective way paint, but because using them from the get-go would be prohibitively expensive.

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: +The Engravers Guild+
« Reply #2450 on: November 12, 2010, 08:51:58 pm »

Spoiler (click to show/hide)

I used a gray background this time, and i must say it is much easier to flesh things out now, also a bit of playing around with custom brushes(see those windows, i was too lazy to do each by hand so i used a brush :P), still, it could use work i think, but for a speedpaint at 3 am it's ok XD
Logged
"my batteries are low and it's getting dark"
AS - IG

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2451 on: November 13, 2010, 11:08:53 am »

Definitely looks less streaky, with a better range of values :)
Keep it up ~

Omegastick

  • Bay Watcher
  • Crazy musician man
    • View Profile
Re: +The Engravers Guild+
« Reply #2452 on: November 13, 2010, 12:10:50 pm »

Spoiler (click to show/hide)
Something I quickly whipped up and is my first proper picture with my tablet (which is now about five years old). Any criticism is appreciated.
Logged
I make music under the name Flag Red, check me out:
Soundcloud
Youtube
Facebook

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: +The Engravers Guild+
« Reply #2453 on: November 13, 2010, 12:12:28 pm »

Stretch it horizontally a bit.
Logged

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: +The Engravers Guild+
« Reply #2454 on: November 13, 2010, 12:13:17 pm »

Also MOAR contrast
Logged
"my batteries are low and it's getting dark"
AS - IG

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2455 on: November 13, 2010, 12:16:19 pm »

I think it would benefit from a more careful drawing step before painting - not a fully rendered drawing but just some indication of major forms, their proportions, and placement.

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: +The Engravers Guild+
« Reply #2456 on: November 14, 2010, 11:29:53 am »

Spoiler (click to show/hide)

Don't have much to say, color contrasts yay?
Logged
"my batteries are low and it's getting dark"
AS - IG

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: +The Engravers Guild+
« Reply #2457 on: November 14, 2010, 03:44:43 pm »

Spoiler (click to show/hide)

And a quickie that did away with my headache, now i have chest pains, CUURSEEE YOUUUU COOOOLD
Logged
"my batteries are low and it's getting dark"
AS - IG

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
    • View Profile
    • The Outcast Orange
Re: +The Engravers Guild+
« Reply #2458 on: November 15, 2010, 01:12:10 am »



I like this version the most.

Maybe some day I'll actually be able to draw good characters.
Logged
[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Spreggo

  • Bay Watcher
  • A vile force of darkness has arrived!
    • View Profile
    • skullsprout games
Re: +The Engravers Guild+
« Reply #2459 on: November 15, 2010, 11:41:54 am »

OO: I'm not quite sure what she is? It sort of looks like a human head on a black giraffe neck. It looks interesting enough, but I can't decide what to think about the character itself for a lack of information.

Jopax: Definitely improving. I think the next step is paying more careful attention to how you handle edges. Right now they are all over the place. Further reading:

http://stapletonkearns.blogspot.com/2009/04/about-edges.html
http://stapletonkearns.blogspot.com/2009/04/more-about-edges.html
http://stapletonkearns.blogspot.com/2009/04/more-about-edges_21.html
http://stapletonkearns.blogspot.com/2009/04/yet-more-about-edges.html
http://gurneyjourney.blogspot.com/2008/06/depth-and-edges.html

Those articles add up to a pretty good introduction of edge handling.
Pages: 1 ... 162 163 [164] 165 166 ... 296