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Author Topic: Scribblenauts  (Read 22664 times)

Rhodan

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Re: Scribblenauts
« Reply #360 on: September 27, 2009, 08:23:44 am »

Perhaps you shouldn't even be able to pick stuff up again after summoning it, except in sandbox mode.
That may be taking it a bit too far. surely I'm not the only one that tried to thread a rope through a tight corridor only to have it knot itself around.
Ooh, you're probably right about that.  But moving containers containing unmovables shouldn't be possible.

Self-imposed restrictions make many games a lot more fun.  I always stuff my starter pokémon in a box as soon as I catch any other pokémon and go from there.  Other times I just don't allow my starter to evolve.
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chaoticag

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Re: Scribblenauts
« Reply #361 on: September 27, 2009, 09:28:14 am »

This is the problem with emergent behaviour, some of it is good and some of it is bad. Using a solve all puzzel is a case of bad emergence behaviour, as it removes the challenge from the entire game (just like the traps in DF). The game tries to encourage good emergence behaviour by providing the means to do so, and Sean Mirrsen has provided an alternate solution to get rid of bad emergent behaviour.
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Neonivek

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Re: Scribblenauts
« Reply #362 on: September 27, 2009, 03:13:39 pm »

Another problem is with some open ended puzzles there is absolutely no difficulty in them with minimal knowledge.

It wouldn't be so bad if Scribblenauts didn't constantly harass you with them.

How many puzzles rely on vocabulary? (It really makes me think this game was for children sometimes)

Honestly I know what Policemen do for a living, I know what a teacher is, I know who Santa is, I can think of three animals, I EAT food at a regular basis. Why are these 50% of the puzzles?
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Sean Mirrsen

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Re: Scribblenauts
« Reply #363 on: September 27, 2009, 03:19:11 pm »

Because if you always have to use different things, you'll soon be struggling for words. The only real problem here is adjectives, or the game's not understanding them, yet counting adjective'd words as different versions.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Neonivek

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Re: Scribblenauts
« Reply #364 on: September 27, 2009, 03:45:17 pm »

Because if you always have to use different things, you'll soon be struggling for words. The only real problem here is adjectives, or the game's not understanding them, yet counting adjective'd words as different versions.

But even with Challenge mode it doesn't get much tougher.

For example an early one is you need to make three farm animals... Ill try to make a list as long as possible without looking up information in one minute
-Dog, Cat, Puppy, Kitten, Sheepdog, Sheep, Bull, Calf, Cow, Sheep, Ram, Chicken, Chick, Rooster, Horse, Pig, Fish (May not work), Donkey, Turkey, Terrier, Boxer

There, I could have done a 7 segment challenge mode. They feel too much like vocabulary tests then puzzles (In fact they are vocabulary tests)
« Last Edit: September 27, 2009, 03:46:50 pm by Neonivek »
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Sean Mirrsen

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Re: Scribblenauts
« Reply #365 on: September 27, 2009, 03:50:07 pm »

That's also one of the game's little faults. Maybe on some sort of "Nightmare" setting, a word like "Dog" would forbid you from using all nouns that spawn the same thing, like "Terrier" or "Boxer". Same for cow/calf. It's still rather easy there, progressive difficulty would be more intersting (say, five/six animals on consecutive playthroughs)

And yeah, that particular level is a vocabulary test more than anything. With how many chemical names there are, this game could work as a chemistry test as well. Try summoning sone Cesium and drop it into water, see if it explodes.
« Last Edit: September 27, 2009, 03:52:14 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

kcwong

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Re: Scribblenauts
« Reply #366 on: September 27, 2009, 08:14:59 pm »

Or in a "Hell" setting, restrict the number of times you can use a noun for all puzzles. A jet pack is nice, as are pegasus, wings, Chinese dragon and such, but if you can only use them two times for the 100 puzzles, you will have to think hard on when and where you would use them.
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Neonivek

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Re: Scribblenauts
« Reply #367 on: September 27, 2009, 08:29:02 pm »

Or in a "Hell" setting, restrict the number of times you can use a noun for all puzzles. A jet pack is nice, as are pegasus, wings, Chinese dragon and such, but if you can only use them two times for the 100 puzzles, you will have to think hard on when and where you would use them.

My only problem with that is in the long run you could be punishing the player for not having done the run before. I really don't like Noobie traps.
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Neruz

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Re: Scribblenauts
« Reply #368 on: September 27, 2009, 08:32:10 pm »

I honostly think you're missing the point; Scribblenauts isn't meant to be a difficult game, it's meant to be an entertaining sandbox game with emergent gameplay. The starites are just there to give you something to do and the pre-made obsticles are there to give you something to 'beat'.

Neonivek

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Re: Scribblenauts
« Reply #369 on: September 27, 2009, 08:37:16 pm »

I honostly think you're missing the point; Scribblenauts isn't meant to be a difficult game, it's meant to be an entertaining sandbox game with emergent gameplay. The starites are just there to give you something to do and the pre-made obsticles are there to give you something to 'beat'.

Sometimes it just becomes TOO easy... Too frustratingly easy.

Also if you pay careful attention you will see how ultrasimplistic everything is, when I realise the difference between God and a Bodyguard is that Bodyguards are set as a defender of specific NPCs and God, who is Zues, is a defender of the player. Ugh, I am disliking the game for the exact reason I thought I would. AHHH!!!
-I believe the Flags are: Attacks, Follows, Defends, Eats, Steals, Fears, and Grabs but there could be more.

Though I bought it for someone else... but they won't play it.
« Last Edit: September 27, 2009, 08:39:45 pm by Neonivek »
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kcwong

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Re: Scribblenauts
« Reply #370 on: September 27, 2009, 08:41:25 pm »

Or in a "Hell" setting, restrict the number of times you can use a noun for all puzzles. A jet pack is nice, as are pegasus, wings, Chinese dragon and such, but if you can only use them two times for the 100 puzzles, you will have to think hard on when and where you would use them.

My only problem with that is in the long run you could be punishing the player for not having done the run before. I really don't like Noobie traps.

Why would there be newbie traps? A new player can start a new game (i.e. under a new name), and thus can choose to use this "hell" setting or not, and even if they do, they start with a blank used-words list. Of course there should be a function to clear the used-words list for an existing game too.
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zchris13

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Re: Scribblenauts
« Reply #371 on: September 27, 2009, 08:49:53 pm »

Has anybody tried the different greek gods? Like Athena or somesuch?
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Neonivek

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Re: Scribblenauts
« Reply #372 on: September 27, 2009, 08:53:11 pm »

Quote
Why would there be newbie traps?

Because you could use some important words early in the hell mode that become important later. Imagine if the final level was "Spawn a Startite" and you used it earlier to bribe Santa and the "Make a Celestial Body" level.

Though that is only an example. I know it would be a LOT tougher in "Adventure" levels then "Puzzle" ones.

Also as for other gods, the only one I got to work was Zues and Ra
« Last Edit: September 27, 2009, 08:59:03 pm by Neonivek »
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Dragooble

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Re: Scribblenauts
« Reply #373 on: September 27, 2009, 10:51:44 pm »

Has anybody tried the different greek gods? Like Athena or somesuch?
I've tried Hera. she doesn't work.
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chaoticag

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Re: Scribblenauts
« Reply #374 on: September 28, 2009, 08:47:16 am »

Did anyone try the necronmicon yet?
And even though ratpoison only stuns, arsinec kills. For some reason.
Also, try to take a picture of bigfoot.
Final note: mother and wife are the same sprite.
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