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Author Topic: Scribblenauts  (Read 22343 times)

Neonivek

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Re: Scribblenauts
« Reply #315 on: September 24, 2009, 11:44:25 pm »

My Little Sister used a Hot Air balloon (After trying a bunch of stuff... one of which was a pillow)

I am starting to have trouble on maps where I have to excort creatures over barriers without being capable of picking them up.

The Penguin one for example. I really don't want to solve all of these by using Rope, Wire, Chain, Whip, and similar items to link them to Spaceships and stuff. (Or using the UFO)

Are there any items that help with escorts?

The Penguin wouldn't be so bad except I can't get it out of the water reliably once it falls in and the game deals with its momentum VERY badly so moving the Iceburg (of having it jump to another) works horridly.
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Cheeetar

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Re: Scribblenauts
« Reply #316 on: September 25, 2009, 01:18:08 am »

Freeze it, hook it to a fishing pole and jetpack your way to victory.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Neonivek

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Re: Scribblenauts
« Reply #317 on: September 25, 2009, 01:25:33 am »

Freeze it, hook it to a fishing pole and jetpack your way to victory.

Doesn't it unfreeze?

Though I've only found two ways to freeze things... Freezeray and Magic
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Cheeetar

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Re: Scribblenauts
« Reply #318 on: September 25, 2009, 01:32:10 am »

Use magic. It unfreezes, but it should stay freezed for long enough to get it over to the igloo.
Also: Science spawns the LHC. I thought it would spawn an atom or something.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

kcwong

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Re: Scribblenauts
« Reply #319 on: September 25, 2009, 01:44:23 am »

My friend's main solution to every puzzle almost invariably involves the Roflcopter and a chain - sometimes its fun to give the game to different people and see their unique solutions.

P.S. That early level where you had to catch a butterfly? I used a lasso  ;D

First I created a dragonfly. It just flew along with the butterfly instead of hunting it. Then I summoned a spider. It also did not react to the butterfly. Next I chose a web. The web did cling onto the butterfly alright, but the butterfly just flew around with the web hanging. I then used a net, but the butterfly's too high, I couldn't reach it. So I summoned a spring - carefully dropped it on my own head a few times to get it to stand upright on the floor, next to the butterfly. Then I jumped onto it, and use the net in mid-air. It took a few tries to time it right.

A co-worker summoned a net and a flower.
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Kagus

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Re: Scribblenauts
« Reply #320 on: September 25, 2009, 01:45:44 am »

Should've used a vacuum.

kcwong

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Re: Scribblenauts
« Reply #321 on: September 25, 2009, 01:58:43 am »

On the early level that I have to pickup and return some flowers, I used a pegasus (WTF, pegasus is not in FireFox's dictionary?) to cross the water, and found that it ran away at the sight of any enemy. Could be useful for evading enemies you're not prepared to fight.
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Sean Mirrsen

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Re: Scribblenauts
« Reply #322 on: September 25, 2009, 02:42:29 am »

I used stilts to catch the butterfly. Pity the game won't understand adjectives though, the stilts are a little too short and asking for "bigger stilts" would've been fun if it worked.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

KaelGotDwarves

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Re: Scribblenauts
« Reply #323 on: September 25, 2009, 02:48:00 am »

oh god, some of the levels with lots of lava are making me rage... specifically, maxwell's tendency to run into the lava/bottomless pit/THINGS THAT KILL YOU when you are just trying to move something on the screen.

Dear god why is movement mapped to touch, couldn't they just do object interaction and move movement to the XYAB keys??? (which do the same camera movement as D pad right now)

That's my only gripe about the game. RGGGGGGH how many times I've failed because of shit controls.

Virtz

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Re: Scribblenauts
« Reply #324 on: September 25, 2009, 03:40:35 am »

oh god, some of the levels with lots of lava are making me rage... specifically, maxwell's tendency to run into the lava/bottomless pit/THINGS THAT KILL YOU when you are just trying to move something on the screen.

Dear god why is movement mapped to touch, couldn't they just do object interaction and move movement to the XYAB keys??? (which do the same camera movement as D pad right now)

That's my only gripe about the game. RGGGGGGH how many times I've failed because of shit controls.
Yes, and after 5 seconds of inactivity, the camera decides you might want to look at your character again and pans over to him, because you might have alzheimer's and forgot where he is. So when you're trying to carefully aim at that rope so you don't move, fall and die, the game will suddenly move the camera and make you kill yourself.

I'm not even going to go into how Maxwell's automated jumping/flying works randomly in all the wrong ways.
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Neonivek

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Re: Scribblenauts
« Reply #325 on: September 25, 2009, 07:56:43 am »

Ohh I noticed that some vehicles like Cranes and Cherry pickers don't seem to have the ability to do anything else

Can I make them move their cranes? Possibly through the L or R button?
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Puck

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Re: Scribblenauts
« Reply #326 on: September 25, 2009, 08:03:48 am »

I'm not so good with subatomic particles, but I know you can spawn electrons and neutrons and whatnot....

There has GOT to be a way to make this horribly go wrong/boom.

Mephisto

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Re: Scribblenauts
« Reply #327 on: September 25, 2009, 09:16:40 am »

I seem to think of the simplest solutions. Butterfly is too high? Summon a flower. Butterfly is hovering just above the flower? Summon a net and catch it.
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umiman

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Re: Scribblenauts
« Reply #328 on: September 25, 2009, 09:19:07 am »

The butterfly level, I just created lots and lots of boats to "push" it downwards until I could finally reach it.

Neruz

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Re: Scribblenauts
« Reply #329 on: September 25, 2009, 09:19:30 am »

I seem to think of the simplest solutions. Butterfly is too high? Summon a flower Death and a jetpack. Butterfly is hovering just above the flower fleeing in terror for it's life? Summon a net and catch it tape and tape it to the ground so it can't move.
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