sweet, everyone replied quickly sooo
TURN 4, how did we all avoid injury.
action rolls are:
Knighted:81
Random:17
RAM:70
Bogre:27
GruffyBears:64
Jack:14
Dragnar:43
Apostolic:47
Frelock:73
Jet:98
i want an other action!
is there a man sellign weapons there?
if yes > ask the man what guns he has
You walk quickly up to the counter and ask the man what guns he's selling (4) he shows you the basic guns which are:
Camouflaged Sniping rifle
various handguns (name the one you want he has almost all of them.)
Ak-47
Hand grenades, come in concussion, ion and frag forms.
and a few weapon enhancements, such as silencers, and scopes.
I should have said projectile proof...
I'll go inside with my pistol drawn. if no hostiles I shall attain a big ass pistol.
and then blast some fools face with it (or the ceiling)
You enter with your pistol drawn, (4) the clerk and civilian customer drop to the ground, you search for a big-ass pistol and you find (5) this epic pistol
after finding this you (6) can't wait to see what it does and shoot the civilian in the back of the head (2+2=4) it blows a rather large hole in his head, the civilian dies.
Weapon store clerk: CALL FOR HELP!!!
(5) He firmly presses down the hidden alarm, the police are on the way.
Aww, why'd you have to bring some kids into it? Even while roleplaying I have a soft spot for kids. Now I feel like I should release their mother when we get back...
I get to a building opposite of the weapons store, go to the roof, and prepare to snipe the man behind the counter, unless shit goes down, in which case I'll shoot him this turn.
You see the store's clerk press the secret alarm, though you are a bit slow you fire at him (4) the bullet shoots through the window and (5) strikes him in the chest, he is bleeding profusely. You decide to warn the others, then hurry inside, the opposite building, (5) you are now on the roof with a very clear view of the street, you are the tallest building in the area, the door you came out of (6) is made of an extremely strong metal, and as it swings shut a giant dead-bolt slides into place, you are not sure how to get back down now.
I read my The explosive guide to explosives and Comic books.
You begin reading the explosive guide to explosives, (1) you get a small electric shock from the book and burn your hand, you decide to not risk the DnD manual.
I use E.V.E to discreetly de-activate any security alarms or fail-safes that would impede us. Also, if anyone in the shop has a pacemaker, I'll stop that too, to create a distraction.
You notice the alarm go off and quickly try and stop the signal, though you are too late you do manage to (5) shut off the phones, camera's, and alarms in the entire block, YAY for you, you also notice (6) two safes in the back room and 10 cell-phones, that are being used in the room with the light coming from it, oh shit.
I sit down inside our hideout and start to read through my Medic's Guide, ready in case any injured teammates are brought back. You can never be too safe.
(Then again, given the super-powered state of some of our group members, my position as medic may not be necessary for much longer.)
(your on the bus, you did such a good/quick job you and gruffy managed to catch the bus.) You hear the multiple gunshots and head into the store, manual ready, when you notice your team is fine you begin reading (3) and get about half-way through.
once we arrive I will turn invisible and search for a sharp knife.
You become invisible and hurry inside, (2) though you don't find any knives you do stumble into the back room, exposing 10 very pissed-off armed men.
I finish my takeover plan.
When done I go back to reading the D&D handbook.
(3+2=5) you perfectly finish the plan, and learn that at 12:00 pm, the doors are open for a shift change and there is only one security guard present, you also figure out all the safes and locks (+2 to all rolls involving the building itself)) You then read the DnD book in the spare time (3+2=5) after your are done the book falls straight through your hands, you have become intangible, but you also can't wield any weapons or use anything while intangible, though you can't be killed or hurt either.
Jack:Fire at the hostiles.
Jack pulls his gun and shoots randomly at the group of men (4) he manages to hit (6) six of the men inflicting, (5,5,5,3,3,3) three mortal wounds, and hitting the other three in non-vital, non-lethal areas.
I wander through the store towards the back door with a light on, reading my how to fix my gun book and attempting to look like I'm referencing things.
You begin wandering towards the back of the store, when bullets go flying past your head, you grab your gun and quickly return fire (1) your gun falls apart, looks like you put it together wrong, you hide behind the counter and flip through your manual trying to fix your gun (5) you manage to put it back together perfectly, and even learn alot from the book, Gun maintenance and upgrades skill to level 2 (cannot roll a one, +1 to 1 and 2 rolls.)
Group of men (6,4,2,1,3,6,2) two return fire, but manage to hit their allies as they dive for cover, (6,3) shooting through one of them and wounding the others leg. Another one manages to avoid any gunfire and return fire on Jack, (1) however the bullets miss. Three of the men are too stunned to return fire, and one manages to shoot himself in the foot trying to remove his gun.
Envirmental roll:(2) nothing happens, no new people come into sight, there is no one on the streets.
Cops roll:(4) in the distance you can hear a few sirens, they should be here in minutes.
Enemies:6 armed men, 3 are wounded
Location-Outside/inside the weapons store, one man(Fre) on the roof of the nearby building
Team Items-Bus w/ satellite, non-fatally wounded hostage (female, she has long-sharp nails, and is covered in blood, at the house)
Special items-E.V.E. inside Mr. Clot's head.
Time for some more blood!
Dead are:1 civilian, 1 clerk, 4 armed men.
Name: Punkter
Gender: Male
Age:32
Weight: GuessIt
Unique Traits:Gun-Crazy Dude
If you could have two super powers what would they be: Bullet Proof skin and ability to turn anything into a usable gun and ammo.
Items: I'll buy the semi-auto rifle, colt detective, comic book, riot helmet, and a medkit (I think I have 50 left)
Super powers-Bullet proof skin
Name: Benjamin Davids
Gender: Male
Age:43
Weight: 155 lbs
Unique Traits: Ex-cosmetic surgeon. Ex-consulting physician. Ex-high-school nurse.
If you could have two super powers what would they be: The ability to stay employed, the ability to cause others to reconsider their life choices.
Items:
"The On-The-Go Medic's Guide",
3x Med Kits,
550 dollars.
I'll join. hmm... we have a medic and a meatshield... thief!(sorta)
Name: dragnar
Gender: male
Age: 20
Weight: 150
Unique Traits: sneaky
If you could have two super powers what would they be: telekinesis, invisibility
Items:
DnD users book
hacker's guide to fun
safe-cracker's and lock-picker's guide
colt detective .38
$400
Super powers-Invisibility
Name:Lunatic
Gender:Who cares?
Age:between 10-55
Weight:You'll never take me alive!
Unique Traits:MAD scientist
If you could have two super powers what would they be: Immortality, become gaseous.
Items:
Comic book, unknown effects $100
DnD users book, unknown effects $100
Scoped Hunting Rifle $350
The explosive guide to explosives $150
Bullet proof helmet $200
$100
What the heck. You're participating in mine Kila, so I'll be in yours:
Name: Inmaneuh
Gender: Male
Age: 22
Weight: 180 lbs
Unique Trait: Good at analyzing situations and coming up with plans. Always thinks things through.
If you could have two super powers what would they be:
Invisibility(Can't Be Seen)
Intangibility(Walk Through Walls)
Items:
Semi-Automatic Shotgun
Bullet-Proof Armor & Helmet
Med-Pack
D&D User's Book, just because nobody's gotten it yet
name:Jetsa
Gender:Female
Age:21
Weight: Average
Unique Traits: Very hot Looking
If you could have two super powers what would they be: The power to transform into anything and have physic powers
Items:safe-cracker and lock-picker's guide $150
2 Detective Colt 38. 400
Bullet proof armor 200
$250
Name: Fre
Gender: Male
Age: The integer eigenvalue of the matrix [20 2 5; 10 10 0; 7 3 45]
Weight: 68.3695kg
Unique Traits: Engineer
If you could have two super powers what would they be: Infinite knowledge and time travel
Items:
Scoped Hunting Rifle $350
Hackers guide to fun $150
How to fix your gun $150
The explosive guide to explosives $150
DnD users book, unknown effects $100
$100
Name: Shotty McBoozealot (Nickname: Lil' Boozie)
Gender: Male
Age:(between 20-45) 34
Weight: 196
Unique Traits: Alcohol Tolerance, Bird/Zombie Hunter, Hardheaded
If you could have two super powers what would they be: Ability to resist physical attacks and summon undead minions
Items:(you have the stolen $1000 dollars for this):
Semi-automatic shotgun (5.5)$450
How to fix your gun $150
Bullet proof armor(2) $200
Riot Helmet (1) $100
Med-pack $100
Gun maintenance and upgrades level 2
Let's get wasted and waste some fools.
Name:Mr. Clot
Status-E.V.E. is replacing his eye
Gender:Male
Age:23
Weight:10 stone.
Unique Traits:Ex-Detective, Ex-Forensics.
If you could have two super powers what would they be:Laser Eyes, Telekenisis.
Items:
Bullet-proof armour.
Bullet-proof helmet.
2x 44. Magnums (Dual Wielding!)
$100
Name: Jack
Age:30
Gender:Male
Weight:240
Unique Traits:Very convincing, good with people, great-planner
Could have powers:Mind-control, telekinesis.
Colt Detective .38
Bullet-proof armor.
Bullet-proof helmet.
44. Magnum
Med pack
Steroid
$50
any mistakes, let me know