My healing magic ACTUALLY WORKED?!?!? Yay!
I celebrate this joyous occasion by grabbing the scimitar and slashing the creature in the right ankle, trying to cripple it's ability to stand.
4: With a wide swing, you slash at the balor's right leg. You hit him in the hamstring, dealing moderate damage to it.
Balor
Right Leg: Moderately Wounded
+4 to Blade UserAttempt to douse the flames of rage and malice with water.
3+3=6: You summon a great torrent of water which douses the battlefield, extinguishing the flames. Good thing your allies know how to swim...
+4 to SummoningAs the scales finish covering your body, more knowledge of the void creeps into your head and you realize that you have ceased to be human. That right arm you summoned was the arm of a Void Marauder, and it's exposure to summoning magic and the etheral planes has completely transformed your body into one.
+6 to SummoningAs a Void Marauder, when you are killed your soul returns to Ex'Nari, a dimension parallel to this one. It will be difficult, but not impossible, to return to this dimension when you are slain.
New Ability: Soul of Ex'NariDo the dwarf thing where I cut the legs out from under people.
4+1=5: Anxious to get revenge on the demon, you grab your axe and start hacking away. You give the balor major wounds to both legs, and he is barely able to remain standing.
+6 to Axe User
Left Leg: Severely Wounded
Right Leg: Severely WoundedCurse Tiny Mortals
1: In rage you summon dark magic to afflict those who attacked you, but something about one of them messes up your spell and it backfires. Ontop of the grievous wounds you have suffered, this is just too much, and you collapse to the ground.
Head to Schalade to investigate the disturbance.
3: You head to Schalade, but are unable to better discern the source of the disturbance. Whatever is causing it is masking it's presence very well.
----------------------------------
Di' Ako
Inventory:
Brazenfielder
Muddy Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
Map of the Ancient Temples
60 Copper Coins
Skills:
2/30 Skilled Elementalist
2/20 Competent Medic
0/20 Competent Greatsword User
0/10 Persuader
0/10 Negotiator
2/4 Novice Appraiser
0/4 Novice Ambusher
0/4 Novice Acrobat
1/4 Novice Prayer
Spells:
Terra Strike
Spire
Earthquake
Abilities:
Earth Affinity
Eternal Soul
Oath-Bound
Strength: 22
Vitality: 22
Agility: 24
Intelligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Brazenfielder: +1 Damage Resistance
Nirur Torir
Wanted for Vandalism and Evading Arrest.
Inventory:
Bloodied Blade
Wooden Club of Swiftness(+1 to Hit)
Cloth Tunic
Cloth Pants
Leather Shoes
Brass Ring of Cure Light Wounds
Skills:
20/30 Skilled Healer
1/30 Skilled Runecrafter
4/10 Scholar
0/20 Competent Fencing
0/10 Organizer
0/10 Record Keeper
0/10 Lying
0/10 Club User
2/4 Novice Thrower
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
1/4 Novice Necromancer
0/4 Novice Blade User
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Latent Rune of Cure Light Wounds
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
Abilities:
Rune Link
Strength: 22
Vitality: 24
Agility: 18
Intelligence: 24
Willpower: 24
Charisma: 21
Appearance: 17
Right Arm: Lightly Wounded
Left Arm: Lightly Wounded
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
Rajas Ring
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
19/20 Competent Stuff Breaker!
0/20 Competent Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/10 Persuader
0/4 Novice Pathfinder
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Abilities:
Restoration
Strength: 30
Vitality: 24
Agility: 20
Intelligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Rajas Ring: +1 to Hit and Damage
Lawrence Godred
Inventory:
Damaged Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
20 Silver Coins
40 Copper Coins
Skills
0/40 Proficient Summoner
5/20 Competent Architect
2/20 Competent Mechanic
2/20 Competent Medic
0/10 Carpenter
0/10 Scholar
4/10 Thrower
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Trader
Magic:
Grease
Conjure Minor Item
Conjure Major Item
Abilities:
Stability
Soul of Ex'Nari
Strength: 26
Vitality: 26
Agility: 18
Intelligence: 32
Willpower: 28
Charisma: 14
Appearance: 8
Void Marauder
Right Arm: Scorched
Chest: Seared
Alright, we now have two immortals. Two left to go. Will they succeed or die trying? Only the dice will tell!