Hey, I still had my copper when I checked for being robbed. That's not nice to retcon turns in such a way.
"Alright, alright, here's your money - AIEE! Put me down, kidnapper! .... Oh, wait, it's you. Thanks for getting me out of that. I think. I wonder how long of a prison sentence I'll be serving for that." I continue on my quest, trying to make it look to the guards like I'm going against my will.
1: Despite your best efforts, it becomes obvious to everyone watching that you're actually willing to be "kidnapped". To make it worse, your presentation looks
horribly orchestrated, and the guards think that this thing was planned out all along. Both of you now have a 1 silver bounty in the city.
As far as the robbery thing, I actually planned that long before anyone commented on it, but I just forgot to update the status. It seems I've been doing that a lot lately.
Regardless, the cave shall be our next destination.
4: Ignoring the yelling guards, you sprint out of the gate and hear toward the cave.
Press A for a jump attack!
6+1=6: You build up power in your muscles and prepare to spring. Right as you spring, Lawrence sprints out of the gate and runs underneath you. Your swing is aimed right at the guards following them! Luck 1: You can not avert your attack! RTD 4: The guard can not get out of the way! You cleave a guard in half. The other guards panic at seeing this bloodthirsty monster.
+4 to Axe User
Look for a cartographer's guild or shop (map makers) and see if I can buy a map that will lead me to the temple.
4: After searching around, you manage to find an old shop with several dusty maps in it. While the temple is not present on any new maps, one of the maps in the back of his shop displays it, as well as 7 other temples throughout the land. It's much too expensive for you to afford at 5 gold, however.
----------------------------------
Di' Ako
Inventory:
Muddy Worn Iron Greatsword
Amulet of Clarity
Savatta Ring
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
14/20 Competent Elementalist
2/20 Competent Medic
0/20 Competent Greatsword User
0/10 Persuader
0/10 Negotiator
2/4 Novice Appraiser
0/4 Novice Ambusher
0/4 Novice Acrobat
Spells:
Terra Strike
Spire
Earthquake
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Svatta Ring: +1 to Dodge and Luck rolls
Nirur Torir
Wanted for Vandalism, Evading Arrest and Accomplice to Manslaughter
Inventory:
Exceptional Steel Rapier of Swiftness(+1 to Hit)
Wooden Club of Swiftness(+1 to Hit)
Cloth Tunic
Cloth Pants
Leather Shoes
Brass Ring of Cure Light Wounds
Skills:
11/30 Skilled Healer
17/20 Competent Runecrafter
0/10 Organizer
0/10 Record Keeper
2/4 Novice Scholar
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
0/4 Novice Necromancer
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Latent Rune of Cure Light Wounds
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
Abilities:
Rune Link
Strength: 22
Vitality: 24
Agility: 18
Intelligence: 24
Willpower: 24
Charisma: 21
Appearance: 17
Z. Chris
Wanted for Manslaughter.
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
Rajas Ring
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
10/20 Competent Stuff Breaker!
0/20 Competent Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Strength: 30
Vitality: 24
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Rajas Ring: +1 to Attack and Damage
Lawrence Godred
Wanted for Misconduct, Evading Arrest and Accomplice to Manslaughter
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
20 Silver Coins
40 Copper Coins
Skills
5/20 Competent Architect
5/20 Competent Summoner
2/20 Competent Mechanic
2/20 Competent Medic
0/10 Carpenter
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Trader
Magic:
Conjure Minor Item
Conjure Major Item
Abilities:
Stability
Strength: 23
Vitality: 23
Agility: 22
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18