I purchase a cheap ring, and inscribe a Latent Rune of Cure Light Wounds on it.
4+1=5: You spend 20 copper to purchase an unadorned brass ring. You then magically etch a rune into the outer band of the ring, resulting in a very functional band. As you finish the rune, the ring glows in a dull white light before fading.
Item: Brass Ring of Cure Light Wounds
+6 to Runecrafting Just... bandage up my head. Apply pressure. Call for help. The normal stuff when you bash your head against the floor. Don't try to move.
Luck 3: Blood seeps from your wound.
5: You snatch the bandages from the ground and quickly bandage up your head. You managed to do a very good job, and you stop most of the bleeding, as well as stop your brains from falling out.
+6 to Healing
Head: Lightly WoundedPack book away, toss Chris the survival kit, and pack the merchants supplies into crates and haul them out of the ruins over to Chris. "Laugh on the inside about how the dwarf can run through a wall yet can't manage to get up."
1: You start walking over to the goods, but slip and fall. Luck 5: You quickly tumble out of the way of a very pointy piece of rubble, snatching your book from mid-air before it lands in the mud.
=+2 to AcrobaticsI'll sigh and head toward the academy -- I should probably resume my summoning studies.
3: You head to the academy and grab a book on summoning. In fact, it looks like the same one you were reading last time. You decide not to read it out-loud. After a short study session you feel a bit more knowledgeable.
+2 to Summoning----------------------------------
Di' Ako
Inventory:
Muddy Worn Iron Greatsword
Amulet of Clarity
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
3/20 Competent Elementalist
2/20 Competent Medic
0/20 Competent Greatsword User
0/10 Persuader
0/10 Negotiator
2/4 Novice Appraiser
0/4 Novice Ambusher
0/4 Novice Acrobat
Spells:
Terra Strike
Spire
Earthquake
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Nirur Torir
Inventory:
Exceptional Steel Rapier
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
Brass Ring of Cure Light Wounds
30 Copper Coins
Skills:
1/30 Skilled Healer
16/20 Competent Runecrafter
0/10 Organizer
0/10 Record Keeper
2/4 Novice Scholar
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
0/4 Novice Necromancer
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Latent Rune of Cure Light Wounds
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Intelligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Left Hand: Mangled
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
10/20 Competent Stuff Breaker!
2/10 Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Strength: 29
Vitality: 24
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Head: Lightly Wounded
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
30 Silver Coins
40 Copper Coins
Skills
2/20 Competent Mechanic
2/20 Competent Medic
5/20 Competent Architect
0/10 Carpenter
2/4 Novice Comedian
2/4 Novice Persuader
2/4 Novice Summoner
0/4 Novice Siege Engineer
0/4 Novice Trader
Magic:
None
Strength: 23
Vitality: 23
Agility: 22
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18