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Author Topic: Arcanum Octet RTD [Game Over]  (Read 79736 times)

Nirur Torir

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #360 on: November 15, 2009, 05:11:11 pm »

I'm going to be very sad if I die from being strangled by a zombie's upper body.
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zchris13

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #361 on: November 15, 2009, 05:35:36 pm »

What else can I do?  Kilakan can take care of his own wounds.  Kill zombai w/ Axe.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #362 on: November 17, 2009, 10:34:35 am »

Need Kilakan again. I'll give him another day.
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zchris13

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #363 on: November 18, 2009, 03:58:14 pm »

Yeah just go.

Kilakan isn't here.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #364 on: November 18, 2009, 04:43:17 pm »

Ah, yes he isn't.


Attempt to absorb the sole surviving ball of light.

Luck 1: You see a large creature appears out of the void! It seems composed of energy in the shape of a wolf, with a larger sphere at it's center.

2: The elemental stabilization sequence is not stabilized. Or something like that.You fail to absorb the creature.

Break whatever the zombie is strangling me with using my club.
3: You kick the zombie in the shins. RTD 6: It's grip tightens. Go you!

Kill zombai w/ Axe.
2: You drop your axe. Again.

Quote from: Kilakan
Open up an exit
4: You manage to create a tunnel to the surface.

+2 to Elementalism
Quote from: Bandit Zombie
Uhh...
3: You limp towards the wounded man.
Quote from: Ragnok's Zombie
Raahh!
1: Your body resumes decomposing. Luck 4: Your leg falls off.
Quote from: City Guard
AAAAAHHHHHHHHHHHHHHHH!
1: You feint.
Quote from: Spirit 3
*
2: You strike at Lawrence, but miss.
Quote from: Amalgamized Spirit
5: You strike out at Lawrence, aiming for his heart! RTD 6: He jumps out of the way, going the only direction possible; through the arch.

Lawrence comes out of the arch. He is sprawled on a cement platform that is floating in mid-air. There is a path of these platforms, forming a stepping-stone path to a door at the end of a room.

----------------------------------
Di' Ako
Spoiler (click to show/hide)
Nirur Torir
Spoiler (click to show/hide)
Z. Chris
Spoiler (click to show/hide)
Lawrence Godred
Spoiler (click to show/hide)
Ragnok(Zombified)
Spoiler (click to show/hide)
« Last Edit: November 18, 2009, 04:59:51 pm by RandomNumberGenerator »
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zchris13

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #365 on: November 18, 2009, 04:50:47 pm »

He gets an action, just because he has unfortunate circumstances does not mean he should not get an action.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #366 on: November 18, 2009, 04:56:53 pm »

Ah crap, I put on in there... must have accidentally deleted it. Hold on.
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zchris13

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #367 on: November 18, 2009, 05:07:55 pm »

I was going to have him save my ass, but that works just as well. Thanks.  In other words, I like it. Keep it.
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Nirur Torir

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #368 on: November 18, 2009, 06:31:53 pm »

So .... a zombie with only a single leg remaining is physically strangling. Somehow. I have one turn to get it off of me.

...

I bash the thing with a club, then take a 5-foot-step foward.  5-foot steps are free actions. The SRD told me so.
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Apostolic Nihilist

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #369 on: November 18, 2009, 08:28:55 pm »

Head toward the door!
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kilakan

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #370 on: November 19, 2009, 12:21:17 pm »

swear I posted the last one..., must have closed by mistake.  anyways
head through the opening to the outside then bandage up my leg
Chris if you get out too I'll just close the tunnel on the zombie and we can count it as a success.
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Nom nom nom

zchris13

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #371 on: November 19, 2009, 04:34:54 pm »

No. zombie must die.  For the skill points.
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #372 on: November 19, 2009, 07:32:55 pm »


I bash the thing with a club, then take a 5-foot-step foward.
1: You hit yourself. Luck 4: Your leg hurts a lot.

Left Leg: Bruised

Head toward the door!
4: You walk across the path to the door. It is also made of cement. After pushing on it, it slides open to reveal a balcony overlooking the wilderness. You are in the middle of a mountain range, with forest to the south. There is a stair leading downwards.
head through the opening to the outside then bandage up my leg
3: You limp towards the exit, but collapse on the floor.
No. zombie must die.  For the skill points.
1: swing your axe wildly! Luck 3: You also slice your leg open! It bleeds.

Left Leg: Moderately Wounded.
Left Leg: Bleeding.


Quote from: Bandit Zombie
Uh
3: You shuffle around a bit.
Quote from: Ragnok's Zombie
Uh
2: You stop choking Nirur.
----------------------------------
Di' Ako
Spoiler (click to show/hide)
Nirur Torir
Spoiler (click to show/hide)
Z. Chris
Spoiler (click to show/hide)
Lawrence Godred
Spoiler (click to show/hide)
Ragnok(Zombified)
Spoiler (click to show/hide)
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The end of the world is more fun then I expected.

RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #373 on: November 19, 2009, 07:35:00 pm »

Really, I want to know what is going on with these crappy rolls. If this keeps up, everyone will end up killing themselves.
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Nirur Torir

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Re: Arcanum Octet RTD [Turn 30ish]
« Reply #374 on: November 19, 2009, 07:52:59 pm »

Woo-hoo! Free escape. Since the thing's movement speed should be nearly null with only one leg:

Walk to the other side of the room, then cast cure minor wounds on the zombie. I must study the effects of healing magic on zombies: Final Fantasy style damage that they're weak against, or a normal heal? Furthermore, I must figure out how much agility zombies have. Will it just topple over and groan at me? Will it try to crawl towards me with its jaw? Will it retain enough agility to hop back over to me? If a {6} with cure minor wounds returns it to being a threat, causing it to kill me, I'm going to give you a very, very angry glare. I can only assume that the spell is used for cleaning up small scratches and bruises.
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