Cast regeneration on self.
6: You cast Regeneration on yourself. A new arm grows from the stump, exactly like it was before, complete with your mangled hand!
+2 to HealingI'll continue studying Summoning.
1: After class you head to the library and grab some old textbooks to study. You mutter the words under your breath while reading them, and seem to invoke some sort of incantation... your surroundings distort and warp into skewed shapes and then a fleah of green light stuns you and knocks you out.
When you recover, you find yourself on a narrow rock pathway in some different dimension. Looking around you see mostly an endless expanse of ever-changing colors. Several rock bridges and platforms dot the otherwise infinite abyss, and are only several feet tall; they appear to be floating somehow. Looking down, you see the rock you are on is like the others, somehow floating in this ever-changing abyss.
You're good at getting yourself moved into strange, unfamiliar places, aren't you?
We go outside. Identify bandit hideout. Wait for further instructions.
4: You walk outside and identify the bandit hideout. It does not seem to have changed from what it was earlier.
Try and Burn off stump with Fire Magic
1+1=2: You summon a ball of fire in your hands. It quivers and you lose control, but use your elemental skill to quickly douse the flame before it explodes.
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Di' Ako
Inventory:
Muddy Worn Iron Greatsword
Amulet of Clarity
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
6/10 Greatsword User
0/10 Persuader
0/10 Negotiator
5/10 Elementalist
4/10 Medic
2/4 Novice Appraiser
1/4 Novice Persuader
0/4 Novice Ambusher
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Nirur Torir
Inventory:
Exceptional Steel Rapier
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
6/20 Competent Runecrafter
0/20 Competent Healer
2/4 Novice Scholar
1/4 Novice Blacksmith
0/4 Novice Alchemist
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Intelligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Left Arm: Missing
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
2/10 Axe User
0/10 Wrestler
0/10 Armor User
0/4 Novice Plant Gatherer
2/4 Novice Brawler
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Strength: 28
Vitality: 24
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
10 Silver Coins
40 Copper Coins
Skills
2/20 Competent Mechanic
2/20 Competent Medic
2/20 Competent Architect
0/10 Carpenter
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Summoner
Magic:
None
Strength: 23
Vitality: 23
Agility: 22
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
28/30 Skilled Philosopher
2/20 Competent Scholar
0/20 Competent Elementalist
Magic:
Gale
Aqua Jet
Tremor
Frozen Sphere
Abilities:
Accession
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
1st Right Arm: Mangled