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Author Topic: Arcanum Octet RTD [Game Over]  (Read 79620 times)

bulborbish

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Re: Arcanum Octet RTD [Turn 24: I have run out of comments.]
« Reply #285 on: November 02, 2009, 01:25:31 pm »

If Nirur suceeds in healing me, then I teach Nirur Arcane Theory

If he fail, Then Look for a better healer to heal me

RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 24: I have run out of comments.]
« Reply #286 on: November 02, 2009, 11:34:20 pm »

Regeneration sounds useful, I'll cast that on myself.
Regeneration sounds useful, I'll test that on Ragnok.

Shouldn't my cure spells be all under one category, since we don't have to worry about mana, or is there some reason to use a lesser cure spell?
6+1=6: You concentrate on the energy around you and pull it into Ragnok's arm. Suddenly, a new arm grows out of his shoulder! Ragnok now has three 'arms': A left one, a right one, and and a lump of mangled flesh.

+2 to Healing
I'll sign up for the, "Inquiries of the Astral Planes" class.
You sign up and go to class.

4: You learn some knowledge about the astral planes.

New Magic School Discovered: Summoning!
+2 to Summoning


DENIED!

Kilikan. Before we go anywhere else, we retreat back to the inn.  We then prepare to patch up my shoulder.
5: Kilakan perfectly fixes up Z. Chris' shoulder.

+6 to Medicine
If Nirur suceeds in healing me, then I teach Nirur Arcane Theory

If he fail, Then Look for a better healer to heal me
4: Though slightly distracted by your extra arm, you teach Nirur some knowledge of arcane theory.

+2 to Arcane Theory


----------------------------------
Di' Ako
Spoiler (click to show/hide)
Nirur Torir
Spoiler (click to show/hide)
Z. Chris
Spoiler (click to show/hide)
Lawrence Godred
Spoiler (click to show/hide)
Ragnok
Spoiler (click to show/hide)
Logged
The end of the world is more fun then I expected.

Nirur Torir

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Re: Arcanum Octet RTD [Turn 24: I have run out of comments.]
« Reply #287 on: November 03, 2009, 07:02:50 am »

Must ... resist ... temptation of summoning.
Sorry about the extra arm, but I'm sure you'll be fine.

Cast regeneration on self.
Logged

Apostolic Nihilist

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Re: Arcanum Octet RTD [Turn 26]
« Reply #288 on: November 03, 2009, 02:45:17 pm »

I'll continue studying Summoning. I guess eventually I might just be able to summon a few guys to build a city or something.
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kilakan

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Re: Arcanum Octet RTD [Turn 26]
« Reply #289 on: November 03, 2009, 05:10:37 pm »

now can we advance?
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Nom nom nom

zchris13

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Re: Arcanum Octet RTD [Turn 26]
« Reply #290 on: November 03, 2009, 08:08:12 pm »

We go outside. Identify bandit hideout. Wait for further instructions.
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bulborbish

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Re: Arcanum Octet RTD [Turn 26]
« Reply #291 on: November 04, 2009, 01:21:13 pm »

Try and Burn off stump with Fire Magic

RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 26]
« Reply #292 on: November 04, 2009, 03:47:59 pm »

Cast regeneration on self.
6: You cast Regeneration on yourself. A new arm grows from the stump, exactly like it was before, complete with your mangled hand!

+2 to Healing

I'll continue studying Summoning.
1: After class you head to the library and grab some old textbooks to study. You mutter the words under your breath while reading them, and seem to invoke some sort of incantation... your surroundings distort and warp into skewed shapes and then a fleah of green light stuns you and knocks you out.

When you recover, you find yourself on a narrow rock pathway in some different dimension. Looking around you see mostly an endless expanse of ever-changing colors. Several rock bridges and platforms dot the otherwise infinite abyss, and are only several feet tall; they appear to be floating somehow. Looking down, you see the rock you are on is like the others, somehow floating in this ever-changing abyss.

You're good at getting yourself moved into strange, unfamiliar places, aren't you?
We go outside. Identify bandit hideout. Wait for further instructions.
4: You walk outside and identify the bandit hideout. It does not seem to have changed from what it was earlier.
Try and Burn off stump with Fire Magic
1+1=2: You summon a ball of fire in your hands. It quivers and you lose control, but use your elemental skill to quickly douse the flame before it explodes.

----------------------------------
Di' Ako
Spoiler (click to show/hide)
Nirur Torir
Spoiler (click to show/hide)
Z. Chris
Spoiler (click to show/hide)
Lawrence Godred
Spoiler (click to show/hide)
Ragnok
Spoiler (click to show/hide)
« Last Edit: November 04, 2009, 03:50:33 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.

RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 26]
« Reply #293 on: November 04, 2009, 03:49:18 pm »

I guess eventually I might just be able to summon a few guys to build a city or something.
That's... that's a really good idea actually. I never even considered that. Stuff like this is what makes hosting RTDs fun; first you have to get back to the real world though.
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The end of the world is more fun then I expected.

Nirur Torir

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Re: Arcanum Octet RTD [Turn 27]
« Reply #294 on: November 04, 2009, 04:16:02 pm »

I got the idea to summon imps to build me a tower of some sort as soon as I saw the skill. Hurray for free labor!

And I have an arm! Or do I?
Quote from: RandomNumerGenerator
Left Arm: Missing

I do research to find a Rune of Regeneration spell.
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dragnar

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Re: Arcanum Octet RTD [Turn 27]
« Reply #295 on: November 04, 2009, 04:27:38 pm »

Imps... Imps... You must become the dungeon keeper, and repel the foolish heroes from your hoard!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

zchris13

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Re: Arcanum Octet RTD [Turn 27]
« Reply #296 on: November 04, 2009, 04:34:07 pm »

ASSESS STRENGTH OF WALL

EDIT: By this, I mean the bandit's hideout's wall.


EDIT: Cancel my action. I would like to talk to Kilikan about strategy before the turn starts.  I guess we talked while he was fixing my arm. What sort of entrances are there here to the hideout? How many stories? What types of windows, and how many?
« Last Edit: November 04, 2009, 04:58:04 pm by zchris13 »
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Apostolic Nihilist

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Re: Arcanum Octet RTD [Turn 27]
« Reply #297 on: November 04, 2009, 04:53:24 pm »

...*sigh*

I'll stare deeply into the colorful expanse, looking for a pattern.
I'm the first inter-dimensional traveller, at least!
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RandomNumberGenerator

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Re: Arcanum Octet RTD [Turn 27]
« Reply #298 on: November 04, 2009, 07:04:59 pm »

And I have an arm! Or do I?
Quote from: RandomNumerGenerator
Left Arm: Missing
Oh, woops. I'll update it next turn. You do have your arm back, though.

ASSESS STRENGTH OF WALL

EDIT: By this, I mean the bandit's hideout's wall.


EDIT: Cancel my action. I would like to talk to Kilikan about strategy before the turn starts.  I guess we talked while he was fixing my arm. What sort of entrances are there here to the hideout? How many stories? What types of windows, and how many?
There is a front door and a back door. The house is two stories. There are several typical windows on both the first and second stories.
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The end of the world is more fun then I expected.

zchris13

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Re: Arcanum Octet RTD [Turn 27]
« Reply #299 on: November 04, 2009, 07:18:18 pm »

Prepare to burst through wall, Kool-aid man style.  Kilikan comes through behind me, and blocks me off from the bandits if I botch it.
Scratch that. Kilikan, you have earth magic, right?  Can you bust down the wall with "FRACTURED EARTH" or somesuch? Then we wade through, laying waste.
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