Hurray, it's back!
...But my arm's not.
Time to put that int score to good use.
Return to the library and study up on healing.
I'll get my two-arm status back eventually, one way or another.
5: You head to the library and find a book titled "Healing For Non-Dummies". Inside is an array of useful yet complex information your brain picks up on immediately. Wohoo! You can now heal minor wounds. In fact, you can heal light wounds, too.
+6 to Healing
New Spell: Cure Minor Wounds
New Spell: Cure Light WoundsCurse the gods for my atrocious luck.
2: You curse the gods for your atrocious luck. After waiting a few minutes, nothing happens. It appears that no divine beings are listening to you this day.
Attempt to reverse the effect used to learn Ice magic and Learn Fire Magic
3: You try to pour heat into your arm. It thaws quite suddenly and unexpectedly, and the now thawed ice crystals have pierced your arm in many places. Congratulations, your arm in now a mangled, bloody mess.
fuck, pick up sword, mutilate unconcious bandit with sword.
4: You reach down and pick up your sword. You proceed to whack the bandit upside the head, splitting it in two. Then you slit it's writ, cut it's chest open, sever it's legs, poke it's eyes out, and turn the remains into a bloody pulp.
+2 to Greatsword Skill
I have received notice from Z. Chris that he will be unable to post for 10 days. Until he resumes posting or gives me further notice, Z. Chris is giving total control over his character to Kilakan.
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Di' Ako
Inventory:
Muddy Worn Iron Greatsword
Amulet of Clarity
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
6/10 Greatsword User
0/10 Persuader
0/10 Negotiator
5/10 Elementalist
2/4 Novice Medic
2/4 Novice Appraiser
1/4 Novice Persuader
0/4 Novice Ambusher
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Nirur Torir
Inventory:
Exceptional Steel Rapier
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
6/20 Competent Runecrafter
0/10 Healer
2/4 Novice Scholar
1/4 Novice Blacksmith
0/4 Novice Alchemist
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Cure Minor Wounds
Cure Light Wounds
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Left Arm: Missing
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
2/10 Axe User
0/10 Wrestler
0/10 Armor User
0/4 Novice Plant Gatherer
2/4 Novice Brawler
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Strength: 28
Vitality: 24
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Left Shoulder: Moderate Wound(-1 to actions using left arm).
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
10 Silver Coins
40 Copper Coins
Skills
2/20 Competent Mechanic
0/20 Competent Medic
2/20 Competent Architect
0/10 Carpenter
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
Magic:
None
Strength: 23
Vitality: 23
Agility: 22
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
28/30 Skilled Philosopher
2/20 Competent Scholar
0/20 Competent Elementalist
Magic:
Gale
Aqua Jet
Tremor
Frozen Sphere
Abilities:
Accession
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
Right Arm: Mangled