\
Rolls?
Oh, right. For some reason I thought we were still missing someone... I feel bad about autoing Kilakan last time and I didn't want to do it again.
I'll use whatever I can find — stones, logs, twigs, anything — to make a basic platform, in an attempt to get a higher view of my surroundings.
6: You find some fallen logs nearby, and quickly arrange them into a study structure. A couple of rocks, planks, and moss, and you have yourself a study watchtower. You are in a murky forest, with dead trees all around. The only source of green is a rather slimy moss. The fog only sticks 2-3 feet above the ground.
Unfortunately for you, the commotion of building the towers seems to have attracted some attention. You see three shadowy shapes moving toward your position in the fog below. You estimate them to be 10 minutes off, but they are closing in fast. You doubt you could outrun them if it came to it.
+2 to Architecture
+2 to CarpentryContinue Studying Arcane Theory
5: After spending forever studying in near-vain, something in your mind just clicks. You get it. You finally get it. Everything makes sense...
+4 to Magical Theory
New Ability: AccessionOf course, you also get the obligatory willpower boost for sticking to it.
+1 WillpowerI go find a blacksmith, and show him my enchanted club as an example of my work. I offer my services as a runecrafter in exchange for
a rapier.
Wandering about on the east side of town, you see several blacksmith shops. None of them seem particularly exciting, but something draws you to one in particular. Lining the shop doors are average quality looking swords and tools, but something seems off. Looking at the smith working, it seems the products should be
better...
Suddenly the smith looks up, taking you by surprise. The smith is a woman! She sees the expression on your face, and you ask her about the items by the shop entrance. She explains that a female in the smithy profession is unusual, and her rivals can't bear to have a woman better than them, so she hides her true skill. She admits that weapons always seemed to be something more than tools of war to her, each one a work of art in itself. You inquire about working as a runecrafter, and she agrees. After all, what good is art without a proper frame? She hands you one of her rapiers to seal the deal.
Item: Exceptional Steel Rapierexamine the amulet for magical properties
5: Inside the tavern and out of the rain, you clean off the amulet. After a while of studying it, you can feel yourself connect to it in a way... it's power surges through you, and your mind clears.
Item: Amulet of Clarity(+3 Willpower)+4 to AppraisalI'll quietly find a few, really hard, small rocks and put them in my pockets, while looking for stones I'll also keep an eye out for the men we are supposed to kill.
4: After studying the amulet, you peer outside and collect some of the stones near the pathway. There are several houses in town; the men could be in any one.
*Stealth*
6: You stealth so well that Kilakan doesn't even notice were you've gone off to. When he turns around and sees you there, you nearly give him a heart attack. He yells, and the bandits realize someone is in the inn, though as far as they know you're just travelers passing through.
+2 to Ambusher ----------------------------------
Di' Ako
Inventory:
Worn Iron Greatsword
Amulet of Clarity
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Copper Coins
Skills:
2/10 Greatsword User
0/10 Persuader
0/10 Negotiator
2/10 Elementalist
2/4 Novice Appraiser
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19(22)
Charisma: 20
Appearance: 24
Amulet of Clarity: +3 Willpower
Nirur Torir
Inventory:
Exceptional Steel Rapier
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
5/10 Runecrafter
2/4 Novice Scholar
0/4 Novice Alchemist
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
0/10 Axe User
0/10 Wrestler
0/10 Armor User
0/5 Novice Plant Gatherer
0/4 Novice Ambuser
Magic:
None
Strength: 28
Vitality: 23
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
-1 to rolls involving the Academy's scholars
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
40 Copper Coins
Skills
0/20 Competent Mechanic
0/20 Competent Medic
0/20 Competent Architect
2/4 Novice Comedian
Magic:
None
Strength: 22
Vitality: 23
Agility: 21
Inteligence: 26
Willpower: 23
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
28/30 Skilled Philosopher
6/10 Scholar
0/10 Elementalist
Magic:
Gale
Abilities:
Accession
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19