I'll just auto Kilakan, since it's not like he's going to be doing much besides walking.
I continue looking for flaws in the academy's design. I really do need money, after all.
6: Once outside, you start studying the architecture again. You suddenly notice a critical flaw in the building design, and decide to offer yourself a as consultant to the school. You tell them about the flaw, and they pay you 40 gold for noticing it, then ask you to leave. When you press them about designing a new part of the academy to replace the flawed part, you suddenly feel a thump on your head.
Several hours later, you wake up in a fog, and can't remember anything that happened. You have 40 gold in your pockets and feel slightly more knowledgeable about architecture, but a throbing lump on your head makes it hard to concentrate.
+2 to Architecture
Item: 40 Gold
-1 to mental rolls next turn. Grab a couple of rocks to hold in my hands while walking, to train my strength and endurance. (I've seen my dad do this with weights)
You begin looking around, but don't see any rocks. All there is is mud... lots of mud.
I'll engrave runes of agility and finesse on my club, despite how silly a combination finesse and club are.
4: You take out your club and start engraving some runes on it, linking them together. The runes glow in a light blue light for a moment, then fade after you finish carving them.
Item: Club of Swiftness(+1 to Attack Priority)+2 to RunecraftingContinue Studying Arcane Theory
You start getting really into one particular chapter in the book, and start absorbing the information in the chapter like a sponge. However, some of the teachings conflict with your philosophical beliefs, which you end up giving up in favor of this new information.
+2 to Magical Theory
-2 to Philosophy
Continue Traveling
5: You make enormous progress even with the rain splashing around you. When you arrive at the hamlet, you quickly run into the in. The looter's sentry didn't see you through the rain, and they are still unaware of your presence.
----------------------------------
Di' Ako
Inventory:
Worn Iron Greatsword
Muddy Sapphire Amulet
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Gold
Skills:
2/10 Greatsword User
0/10 Persuader
0/10 Negotiator
2/10 Elementalist
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Nirur Torir
Inventory:
Wooden Club of Swiftness(+1 to Attack Priority)
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
5/10 Runecrafter
2/4 Novice Scholar
0/4 Novice Alchemist
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Abilities:
Rune Link
Strength: 23
Vitality: 23
Agility: 19
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
0/10 Axe User
0/10 Wrestler
0/10 Armor User
0/5 Novice Plant Gatherer
Magic:
None
Strength: 28
Vitality: 23
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
-1 to rolls involving the Academy's scholars
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
40 Gold
Skills
0/20 Competent Mechanic
0/20 Competent Medic
8/10 Architect
2/4 Novice Comedian
Magic:
None
Strength: 22
Vitality: 23
Agility: 21
Inteligence: 26
Willpower: 22
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
18/20 Skilled Philosopher
2/10 Scholar
0/10 Elementalist
Magic:
Gale
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
-1 to rolls involving the Academy's scholars